Very cool and immersive guar riding, unfortunately the screen starts shaking terribly when moving on slopes, also sometimes message appears that guar is too tired and he disappears.
Guars disappearing not long after mounting it, pop up saying its tired. Have no clue how to get it back, the companion teleport spell isnt working. if anyone knows why, please let me know. thankyou
and I also have the same problem. I tried placing the guar mod files at the very end of the load order. And I tried using no other mods. In both cases, the guar still vanishes.
okay, so getting off doesn't seem to be the problem. ctrl+e several times gets me off the guar. But I cannot open my inventory while it is walking. Otherwise it gets tired and vanishes from existence.
Will you please do as the madmax team did and drop the “madmax riding script” openmw patch”separately so we can make other creatures mountable!?Please??! I rode an arena bear in my last game on the tes engine as well as a deer. I really miss that in openmw… I’ve tried setting it up all sorts of ways with the guars and Pegasus scripts (updated by you of course) but have had no luck. Openmw NEEDS better mountables! Please help
I am wondering if https://www.nexusmods.com/morrowind/mods/49864/?tab=description is compatible? I can't get companion teleport to work or the teleportation topic to show up when talking to the guars.
You make great OpenMW patches! I don't want to impose myself but if you feel like making another patch abot's bird mod is a great choice. General problem on OpenMW with it is the birds tend to get stuck in wall or in the ground.
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I was able to dismount perfectly fine.
I don't want to impose myself but if you feel like making another patch abot's bird mod is a great choice.
General problem on OpenMW with it is the birds tend to get stuck in wall or in the ground.
https://www.nexusmods.com/morrowind/mods/43128
I found a way to make MadMax's riding script (and therefore Abot's script based on it) work in OpenMW, but I don't know about other scripted mods.