I have Beautiful Cities and this mod doesn't seem to be included in it. I guess it was removed since then? So my question is, is this compatible with the latest version of BCoM? I am also wondering if it is compatible with OAAB Pomegranates. Anyway, very beautiful and atmospheric mod. :)
Openmw 0.47, in the vanilla version the left statue mesh is invisible except shoulder pads and orb, it has collision but is invisible in nifskope both statues are invisible except shoulder pads and orbs
Hey, @nb_shrine_alm02.nif in the vanilla version has some texture path issues where some of them point to specific locations such as the desktop. Also not sure how much you can do to fix this, but I've noticed (at least in the vanilla version) running into the statues comedically shoots you up in the air which will often lead to death.
I have now fixed the wrong path issues, there were indeed 2 pointing to the desktop (which I use for texture testings) and 6 absolute paths. Since I was there I also optimized the model, in fact, when I made it I did not know how to.
Regarding the issue of running into the statues, I don't know how to help. I and other modders have been unable to reproduce such behavior. I fear is something conflicting with your setup.
This is such a cool mod. It is really focused and campatible, but adds so much in terms of immersion and makes the dunmeri culture feel more alive. Thank you for this!
Looks great, but I wouldn't be myself if I didn't nitpick. I feel like it goes too heavy at times on custom textures for things that didn't need them. The texture for the altar's wall is a mess with some weird splotches of solid colour and so on - https://i.imgur.com/dqJ68XO.jpeg Also less practical observation since it doesn't affect the final effect, but your file naming is sure chaotic.
Hi Sataniel, Well, those are what feedbacks are about right? So let's roll into them!
Altar texture: You are right but you know when you spend hours doing something, and then you want to save it because you spent time with it and got romantic? That is what it is about. That texture was actually the start of the mod a long time ago. I agree with you that is "meh" and I will definitely update it.
For the file naming, I can understand, it is ordered chaos for me but can look strange from outside. It happens especially when I start expanding the original concept I worked on. As you say it does not affect the final product but it is still an improvement that can be made.
While we are at nitpicks, I feel that the crescent like wall behind the shrine is a bit too thin. Almost paper - thin. I think adding some more width to the wall will make it look more realistic.
Appreciate that you didn't go crazy with candles. i know it can be tempting :D One nitpick is the flowers, I would suggest removing both or adding more, kinda weird just seeing 2 single flowers.
Hi, Thanks for the feedback! I'll definitely take this in consideration for the update to 1.1 And yes I love candles, but I tried to keep in mind that Mount Assarnibibi is in the middle of nowhere, a pilgrim place, can't have the same situation of Vivec's stairs.
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yes, is compatible with BcoM and pomegranates has a patch for this mod. Have a good day!
in nifskope both statues are invisible except shoulder pads and orbs
Thanks for checking this one too! Gonna add it to the compatibility section.
I haven't tried the optional vanilla version.
Thanks for the report.
I have now fixed the wrong path issues, there were indeed 2 pointing to the desktop (which I use for texture testings) and 6 absolute paths.
Since I was there I also optimized the model, in fact, when I made it I did not know how to.
Regarding the issue of running into the statues, I don't know how to help. I and other modders have been unable to reproduce such behavior. I fear is something conflicting with your setup.
Have a good one!
I feel like it goes too heavy at times on custom textures for things that didn't need them.
The texture for the altar's wall is a mess with some weird splotches of solid colour and so on - https://i.imgur.com/dqJ68XO.jpeg
Also less practical observation since it doesn't affect the final effect, but your file naming is sure chaotic.
Well, those are what feedbacks are about right? So let's roll into them!
Altar texture: You are right but you know when you spend hours doing something, and then you want to save it because you spent time with it and got romantic? That is what it is about. That texture was actually the start of the mod a long time ago. I agree with you that is "meh" and I will definitely update it.
For the file naming, I can understand, it is ordered chaos for me but can look strange from outside.
It happens especially when I start expanding the original concept I worked on.
As you say it does not affect the final product but it is still an improvement that can be made.
I'll pay more attention to the next releases.
Thanks, as always, for your criticism.
I'm in the process of adding some depth!
Your request came true in the last update.One nitpick is the flowers, I would suggest removing both or adding more, kinda weird just seeing 2 single flowers.
And yes I love candles, but I tried to keep in mind that Mount Assarnibibi is in the middle of nowhere, a pilgrim place, can't have the same situation of Vivec's stairs.
More detailed locations are always appreciated.