Regarding MCM, reply to you from the author of the mod (Good Sign): "I did have installed the game first time in my life to make this mod for you*, and didn't even played it farther than the starting town. If you provide me with a template MCM to make an assembler injection into the game's code, I can rewrite it into it"
You don't need any external injection whatsowever. MWSE uses lua files (according to Null, an MWSE mod in Cpp would work, but afaik so far no one bothered to write one). mwse.readthedocs.io/
MCM is included in MWSE, note that currently the api starts with mwse.mcm instead of EasyMCM. https://easymcm.readthedocs.io/en/latest/
I don't think that would work without an injection, as the author stated the trainer works as a code injection. That basically means, we find some address in the memory of Morrowind exe and make there a jump to some area in memory with new code, and that area in memory does different from the original Morrowind exe, and then returns the execution flow
while I agree that he would approve, well, I wouldn't want his endorsment, rape, murder, hooking up with his best friend wife... he's a cool guy, but no poster boy.
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"I did have installed the game first time in my life to make this mod for you*, and didn't even played it farther than the starting town. If you provide me with a template MCM to make an assembler injection into the game's code, I can rewrite it into it"
*he referenced me
mwse.readthedocs.io/
MCM is included in MWSE, note that currently the api starts with mwse.mcm instead of EasyMCM.
https://easymcm.readthedocs.io/en/latest/