Morrowind
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magerrer

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magerrer

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About this mod

Puts Addamasartus a bit further along the coast where the entrance to Samarys used to be and Samarys next to Seyda Neen.
The location fits better with Addamasartus as a base for smuggling operations.

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Apart from swapping the entrances, the mod adds a few rocks and a few plants and two trees were moved a bit.

I was inspired to do this as it was being discussed in a thread* about RandomPal's Seyda Neen - Gateway to Vvardenfell
when it came to small tweaks Seyda Neen might still require.

(* https://forums.nexusmods.com/index.php?showtopic=9074743/#entry84690973)

Compatibility:

- Make sure to load this after Mines & Caverns (whether jsp's original, or the replacer packaged with RandomPal's BCOM.)
(Thanks to alexpublius for having pointed this out)

- If you play with Samarys Ancestral Tomb Expanded, there is a standalone patch for that thankworthily provided by draven666en.

- Know Thy Ancestors offers an alternative esp on its nexus site to swap the entrances.



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This is my first Morrowind mod and probably last one as the construction set is quite a hassle. :D
It's been cleaned and hopefully there are no floaters left. Licence: You can do whatever you want to do with this mod.