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Tiny Plesiosaur

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TinyPlesiosaur

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48 comments

  1. plutofish13
    plutofish13
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    would it be possible to optionally disable changes to chirranirr for compatibility with bards of bardenfell? she has some of my favourite songs but with this mod enabled, she doesn't play them! :(
  2. zsouza13
    zsouza13
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    Hey Tiny, id love to see a mod like this but for the new orcs introduced in TR for consistency. Tyvm 
    1. TinyPlesiosaur
      TinyPlesiosaur
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      I probably won't add any Malahk Orcs to Vvardenfell - they are supposed to be pretty isolationist, and rarely leave the Velothi Mountains. However, if you'd like to meet some ingame, there are a couple to be found in the new Grasping Fortune release of TR.
  3. Hembrenten
    Hembrenten
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    Unfortunately, it appears the animkit is still required if playing OpenMW, as the tails are invisible as can be. On the playable variants, that is; which is a comment that should be made on the partner mod, really, but I found this mod first!

    And after faffing around with it for hours, even the animkit isn't a viable option for OpenMW. Unfortunate!
    1. Aizawa0813
      Aizawa0813
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      Using wayback machine, I was able to grab the meshes that were linked from a previous iteration of this mod in the Description:
      https://web.archive.org/web/20230711224940/https://cdn.discordapp.com/attachments/401794229476655105/711310803957186585/AnimKit.7z

      My tail is showing up now!
  4. BlightBingo
    BlightBingo
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    Yesss, We need more diversity in our farm equipment. Love this
  5. DaNuggz
    DaNuggz
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    god that 8th screenshot is nightmare fuel lol
  6. Syanide23
    Syanide23
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    I'm not sure why so many people seem to be having errors with this mod. Works perfectly fine for me.
  7. ExecutiveOutcomes
    ExecutiveOutcomes
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    Khajiit no longer have tails
  8. Kifyi
    Kifyi
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    So, I'm new to modding Morrowind, but the Ohmes-Raht and Cathay don't have tails when I make those races. I have Tamriel_Data installed and loaded prior to this mod. Not sure what I've done wrong. I installed both via Vortex.
  9. EF3
    EF3
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    I inadvertently found a minor mod incompatibility while transferring my OpenMW mod list to regular Morrowind (All the MWSE mods are just too good to pass up).
    The mod 'Fix those bastard rope fences'  causes tails to not appear on Khajiit races that they should, such as the Ohmes-Raht. I assume this is because the mod includes hitbox changes for players and NPCs. I also assume that any mod that  If you are also using this mod and do not want to disable it entirely, delete the following files from 'Fix those bastard rope fences'xbase_anim.nif 
    xbase_anim_female.nif 
    xbase_animkna.nif 
    Tails should now appear as normal.

    While we're on the topic of xbase_anim files, 'Simply Walking' appears to be entirely compatible with this mod. Yippee!

    I'll post any other minor or major incompatibilities if I run into them. 
  10. SonOfKrampus
    SonOfKrampus
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    OpenMW v0.48, Tamriel Data v10.0 with HD textures. I see no tails on Suthay, haven't checked others. About to check on an installation I have using MCP and MGE XE, I'll report back if there are tails when I use that installation. Any advice on what might be going wrong?

    If it matters, it is a Suthay added by another mod (the introductory quest mod for TR which adds a Suthay to Addamasartus)

    Edit: Same issue with MGE XE. Going to check on one of your added characters and if the same problem persists, I'll update with my install and load order

    Edit: Chirranirr has a tail! Marvelous! Seeing shoes AND tails in Morrowind just fills my heart with joy.

    Mod works, great, it's just that the other mod I was using isn't quite up to date I guess! I'll reach out to that other mod author about the update.