Morrowind

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Gavrilo93 - Caeris - Rubberman - RandomPal

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RandomPal

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11 comments

  1. GlazzyDeer
    GlazzyDeer
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    For those using bcom, 3 wall deletions and a well deletion from the bcom core file is needed to make this mod compatible. I'm able to get no land seems and no weirdness around that area. Banger mod
  2. Atanvarn
    Atanvarn
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    Very minor conflict with Danae's Imperial Stables, fyi. Both mods change terrain level.
    Also, are those annoying new guards at the city gates associated with any quests? Hope they can be easily removed.
  3. SpiderTheSpider
    SpiderTheSpider
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    I got the best compatibility with this mod, Beautiful Cities, and a few others using this load order:

    Foyada Mamaea Overhaul (BCoM version)
    Caldera Expansion
    Beautiful Cities (main esp)
    *This mod* (Stonewood Pass version)
    Stonewood Pass (RP edit)
    Rocky West Gash - BCoM version
    Beautiful Cities - Brevur of Balmora esp
    Beautiful Cities - SOP Canal esp
    BCOM + SWPR patch by Suki
    SWPR - Caldera Mine patch
    SWPR - Foyada Mamaea Overhaul patch

    There's only two small seams just outside the city walls near the candle shop, and I disabled the few pieces of the original city wall and the original well clipping the candle shop with the console (though the door to the candle shop was still accessible), so I'm satisfied with this setup.  If I load Stonewood Pass before this mod, I don't get the small land seams, but the waterfall near Caldera in the Pass gets messed up.

    While I like the placement of the candle shop being inside the city walls, having a boiling pot of wax indoors without ventilation seems like a bad idea :P
  4. olenakh
    olenakh
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    Seems to be conflicting with *newest* version of Beautiful Cities :( I have ensured I have correct load order and everything with MLOX.
    I am also using your edited version of morrowind children.

    And I also get doubling and errors when using the COM patch.
    1. RandomPal
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      This wasn't meant to be compatible with Beautiful Cities. The patch for COM is also not really useful anymore as I have a fork of COM that's natively  compatible with all my town overhauls (this one included).
    2. alexpublius
      alexpublius
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      Can you clarify -- if I were to use this mod alongside BCOM, would they be compatible without requiring a patch? From what I can tell from the BCOM changelog, neither that mod nor Stonewood Pass Reworked touch the landscape in Caldera, but I wasn't sure if you'd made other changes to buildings (like the Mage's Guild) that might conflict. Thanks!
    3. RandomPal
      RandomPal
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      Not compatible. It's just some clipping, but still.
  5. 1Mac
    1Mac
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    New position conflicts with Caldera Fighter's Guild, fyi.
  6. Kirya
    Kirya
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    I was actually happy with the weird placement, because it didn't conflict with Walled / Gate Caldera
  7. starlessmao81ac
    starlessmao81ac
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    eheheh I knew you couldn't resist editing this mod :) well done!!
    and I was also wondering why on earth vvanderfell revisited caldera was editing all those cells! :)
    thanks for all your efforts

    p.s. you are actually the one that made me learn how to use the CS! thanks
    1. RandomPal
      RandomPal
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      Glad to see my efforts have recieved so much love from the community :)