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Celediel

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lemmingbas

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30 comments

  1. stgross
    stgross
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    • 2 kudos
    Just in case anyone else can't get this mod to work - if you are using CCCP - this will not work. you need to disable CCCP's health calculations and use something else (mtr State based health for example) for this mod to work.
  2. Sounak123
    Sounak123
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    Can anyone suggest a similar mod that works on OpenMW ? Friendly fire is a pain in the ass, especially, when the companions start to attack each other or even the player, instead of the enemy 🥺.
    1. tomaschancey
      tomaschancey
      • member
      • 0 kudos
      Looking for this too, even my summons get mad at me.
    2. zelurker
      zelurker
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      • 11 kudos
      For the summons it's intended, there are some dialogs about that with mages conjuring things just to capture their souls.
      For the followers it's really annoying, as a workaround if your follower turns against you, you can open the console, click on him and type stopcombat, not very convenient, but it works.
  3. TenshiOkihana
    TenshiOkihana
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    • 9 kudos
    Is compatible with OpenMW? TwT
  4. mercurybard
    mercurybard
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    • 1 kudos
    As a player who usually has 2+ companions, this mod has been invaluable.
  5. TimThe7th
    TimThe7th
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    Love the concept of this mod.

    I noticed on testing that in the recovering Cloudcleaver quest, after refusing to kill Sosia, Hlormar just stood in place.  When I tried to talk to him, the game indicated he was in combat, but he didn't do any damage to me and he didn't move.

    With over 240 mods in the left pane of my MO install, it's a bit difficult to pinpoint, but does this sound like something that could happen with this mod?  I'm trying to pin it down and this is the most likely culprit I can think of.
    1. Jaiysaun
      Jaiysaun
      • member
      • 3 kudos
      Same thing happened to me. You can go into this mod's MCM menu and add him to the list of excluded NPCs, then the quest should work again. 
    2. TimThe7th
      TimThe7th
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      Can confirm that on uninstalling, the quest worked.

      Is there a list of all NPCs to exclude?  Otherwise it's unimmersive to add during a game--I prefer to do the work beforehand.
    3. arcvoodal
      arcvoodal
      • member
      • 3 kudos
      It only half fixes it. The nord for example does attack you if you side with the supposed witch, but the witch does not attack the nord as she should.
  6. JoylessJoker15
    JoylessJoker15
    • member
    • 9 kudos
    haha great, now please do the opposite
  7. jastranger
    jastranger
    • member
    • 6 kudos
    Could you add a config option that causes spell projectiles with only negative effects to not collide with friendly actors? That way you can have lightning bolts pass through them but spells that mix negative with neutral effects (like light) or even positive effects (for whatever reason) would still hit but only apply the non-negative effects.
    1. lemmingbas
      lemmingbas
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      • 18 kudos
      Dealing with collisions like that is well beyond the scope of this mod, and may even be out of the realm of possibility in Morrowind modding.
  8. Lysanafae
    Lysanafae
    • member
    • 8 kudos
    Thank you for this awesome addition to the game. It has quickly become one of my favorite MWSE mods! I had an issue with the first version not working, but everything is functioning now in the latest version.

    Not only does it make older mage companion mods a lot less of a headache, it makes my mage more comfortable using Area-of-Effect spells (which were previously completely useless if bringing allies). Since I really enjoy Emma and Grumpy's old followers, but really wanted to make a touch/area-based mage, this was the perfect solution.
  9. Mrovkogon
    Mrovkogon
    • supporter
    • 6 kudos
    Unfortunately not compatible with DragonDoor, DragonDoor "consider" followers that were hit by PC previously as aggressive, it says something like you are hunted or so when trying to save. 

    Also, seems like previously non-aggressive followers turn aggressive after being hit and PC entered another cell. I suppose it is issue with DragonDoor too. 
  10. thappysnek
    thappysnek
    • member
    • 29 kudos
    Thank you. It was impossible to play with mage companions. You make a playthrough 10x better now.