Good day, all. quertyquit, thank you for the mod. The more quality detail - the more immersion - the better, right? I read the requirements and am puzzled: Either BoB or BCoM. I use BCoM. Need I to install BoB? Or, is it included on BCoM?
On one hand I'm really glad people like my Brevur mod enough to make patches and derivative mods, on the other I really don't like MacKom head replacers :D Complicated feelings, but good job in any case!
@SpaceDevo Nice! I also thought about unobtrusive soft animation of the eyes. So that the gaze would smoothly examine the area ahead. And animated ears for the Khajiit. Ohhh dreams...
Yeah, I would also make the eyeballs separate from the face and apply a dynamic reflection texture in lieu of static eye gloss, with Khajiit and vampire eyes having an additional hollow pit behind the pupil (like a miniature, low-poly retina) with its own reflection texture to emulate actual cat eyes and how they shimmer in the dark.
Not sure if these kinds of tweaks could be done without messing up the mesh's NiGeomMorpherController, however. And of course, giving the elves larger and more vanilla-like ears would necessitate removal from the head mesh to avoid helmet clipping (unless there's some kind of NiGeomMorpherController or NiKeyframeController that could shrink down the ears whenever a helmet or hood is worn, but that would require a MWSE or OMW trigger).
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quertyquit, thank you for the mod. The more quality detail - the more immersion - the better, right?
I read the requirements and am puzzled: Either BoB or BCoM.
I use BCoM. Need I to install BoB? Or, is it included on BCoM?
It's never too late to start loving them ;)
Nice! I also thought about unobtrusive soft animation of the eyes. So that the gaze would smoothly examine the area ahead. And animated ears for the Khajiit. Ohhh dreams...
Not sure if these kinds of tweaks could be done without messing up the mesh's NiGeomMorpherController, however. And of course, giving the elves larger and more vanilla-like ears would necessitate removal from the head mesh to avoid helmet clipping (unless there's some kind of NiGeomMorpherController or NiKeyframeController that could shrink down the ears whenever a helmet or hood is worn, but that would require a MWSE or OMW trigger).