File information
Created by
Remiros - Vurt - Rytelier - CptJoker71 - qwertyquit - KnotsUploaded by
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About this mod
Replaces the trees from Remiros' OAAB - The Ashen Divide with edits of Rytelier's optimized Vurt's BC trees with textures based on CptJoker's Bitter Coast Redux II.
- Requirements
- Permissions and credits
- Changelogs
Included are 2 tree meshes edited from Rytelier's optimized Vurt BC meshes, as well as 2 textures edited from CptJoker71's Bitter Coast Redux II. The meshes were changed to remove the leaves. The textures were edited to look more "ashen" - I color-matched the bark for the trees directly off the textures from Remiros' original mod. In addition to the new assets, I have also included an edited .esp that adjusts the tree and fungus placement to match the new meshes. Use this .esp instead of the original mod's .esp. Do not use them both.
You still need to download and install the assets from the Ashen Divide to use this mod. Allow the assets from this mod to replace the assets from Remiros' original mod.
Please also note: this is a replacer for assets from OAAB Data. If any other mods use these tree models and need fungus adjustments or something like that, let me know in the comments. I would most certainly be interested in providing patches.
The Ashen Divide is meant to represent a sort of "bitter coast ashlands" and so the effect is sold a lot more strongly if the trees in this area match your trees in other parts of the Bitter Coast. For that reason, I recommend you also be using the mods I based the edited meshes and textures on.
Required mods:
OAAB Data - Also required by the Ashen Divide
OAAB - The Ashen Divide by Remiros
NOTE: Use the .esp from this mod instead of the .esp from Remiros' original. This mod's .esp REPLACES the original.
Recommended mods for consistency with these trees:
Vurt's Bitter Coast Trees II - Remastered and Optimized by Rytelier
Bitter Coast Redux II - Trees and Flora by CptJoker71