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Yar-Yulme

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YarYulme

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20 comments

  1. bashlykkazan
    bashlykkazan
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    I'm shocked mod doesn't work for me. Using OpenMw
    UPD. I changed "L" to lovercase "l" in Morrowind\Data Files\Textures\Levelup - and it started to work. Miracle.
  2. HappyMexicanGuy
    HappyMexicanGuy
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    man, the morrowind concept at is so bangin'

    great mod
  3. LinkIsEpic101
    LinkIsEpic101
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    I think its neat as f*#@
  4. Stiffkittin
    Stiffkittin
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    Hello, would you consider sharing your template for the background and highlight/color settings? I have a couple of ideas for alts for the Bard and Monk which I'd like to try integrating. I'd be using GIMP but even if you don't I should be able to futz a close enough match for them to blend in.
    1. YarYulme
      YarYulme
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      Sure thing! I've uploaded example template with knight figure and background in separate layers to the optional files section. It is PSD, but I think GIMP will be able to at least open it and extract background just fine.
      For the highlights I used two b/w layers. In Photoshop terms, blend mode of first one set to Color Burn (creating outline of the figure), and second one set to Soft Light (that's for filling figure with lighter color; on this layer white area outside the outline must be erased). I'm sure GIMP must have similar blending capabilities to recreate such effect.
    2. Stiffkittin
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      Awesome, that's perfect. Thank you!
  5. opiter09
    opiter09
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    If by some chance you can find enough images, I would like to request more art in this style for the NPC classes (I only want/use vanilla's but I mean if you can find stuff for TR's then go ahead).
    1. YarYulme
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      Well, I think, if we'll step out of positure consistency on images (for example, for Gondolier I can think only a full-body figure from here: https://www.imperial-library.info/content/page-5 ), and with lot of rough picking, there will be enough arts to cover all the original classes. Not sure anout TR, though. How many classes are added there?
      Another thing (which why I didn't considered this from the start), that original Morrowind doen't seems to support additional class images, but it seems that OpenMW do. Need to research this a bit further.
    2. deleted2027229
      deleted2027229
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      "Original MW doesn't support new class images"

      Correct. I believe it defaults to the Pilgrim image when using a custom/NPC class.
  6. deleted2027229
    deleted2027229
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    I've swapped a bunch of these around—

    nordic knight > crusader
    monk > mage
    rogue > monk
    mage > sorcerer
    colovian prince > rogue
  7. YarYulme
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    Uploaded two alternative knight images:

    - from Colovian Prince picture as suggested by Scarab-Phoenix.
    - from Noble of Daggerfall picture as suggested by WanderRA.

  8. deleted2027229
    deleted2027229
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    Alternate for the knight? The current looks more like a Nord barbarian.
    1. 1Mac
      1Mac
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      Seems fine to me: https://images.app.goo.gl/Fagj3y1CWuxktv1u5
    2. YarYulme
      YarYulme
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      He is breton, actually: https://www.imperial-library.info/content/pocket-guide-empire-first-edition-high-rock
      I'm quite comfy with kinda Don Quixote look of this guy, but if you can pick more fitting knight from MK's art, I definitely can make an alternative texture.
    3. deleted2027229
      deleted2027229
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      I think the "Noble of Daggerfall" looks more fitting on the link you posted.
  9. Stiffkittin
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    These are all very well chosen and presented. I'd consider re-framing the Bard and Scout to get rid of the dead space and possibly draw back a little from Healer to make it more distinguishable, but those are nitpicks. A simple idea really well executed.
    1. YarYulme
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      Yeah, framing is a biggest issue. If only class pistures was vertical, like in Oblivion, thing would be much easier...
    2. Stiffkittin
      Stiffkittin
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      True, it only suits the lazy images they used. Lucky Kirkbride's sketches are pretty detailed, so close-ups look good. Chargen is flat-out the worst part of Morrowind's ui. No one wants to decipher a boring, same-y pile of equipment to see if it fits their character concept. What you want there is a cool in-universe snapshot that players can project themselves onto, which you've done here.
  10. papill6n
    papill6n
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    Great idea!
    I would maybe suggest shrinking a little bit the size of the ones that are cut and where we don't see fully their face.
    1. YarYulme
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      I tried that, actually, but thought that there are too many empty space on images, and also I tried to mantain consistency of figure sizes. Still, I admit, there is a room for improvements.