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Morrowmodder and Amenophis

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TaxAkla

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79 comments

  1. Works but I cant use the boots of blinding speed.
  2. Tarvod
    Tarvod
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    I assume quest rewards aren't affected by this mod? I got the boots of capacity from the firewatch mages guild and there seems to be no beast counterpart.
  3. SamFisher91
    SamFisher91
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    If I use the GOTY Open MW version, do I still need the bloodmoon plugin? And if I use the guard diversity plugin patch for bloodmoon, do I still also need just the regular guard diversity patch
  4. TheRealMrAl
    TheRealMrAl
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    Question, why only the regular unenchanted standard boots?
    What about unique items, like the boots of blinding speed or conoon chodala's boots?
    *Edit ok so if I understand right from comments and from testing in-game only some unique boots get converted?
    A new question is, would these get affected by vanilla texture enhancing mods like MET? I'm slightly myopic and I can't easily compare the textures between regular boots and the beast variants on my Argonian. Sorry if it's a dumb question, not my forte this stuff.
    *Edit Ah, shucks, no stalhrim beast variant? Bummer.
  5. furlgerhuff
    furlgerhuff
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    can you add an id list for the tamriel rebuilt boots?
  6. sophiasunshine
    sophiasunshine
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    Also i wanted to mention that we are cooking up a script (openmw) for a simple equip boot swap to beast model, as long as you keep updating the mod, we will keep updating the id's in the script. Would you like to host it here on the page when it's finished? Id imagine mid November after mmm is finished. 
    1. TaxAkla
      TaxAkla
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      I'd love to host here your script. Maybe soon OpenMW will allow to change the very mechanic of boots on beast bodies.
    2. sophiasunshine
      sophiasunshine
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      I hope so too! in the meantime, its about the best we can do unfortunately. 
    3. kreedz21
      kreedz21
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      Gonna wait for this. It's gonna be a banger in my load order.
    4. sophiasunshine
      sophiasunshine
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      https://gitlab.com/zackhasacat/zackscripts/-/tree/master/EquipmentSwap?ref_type=heads try it out! works with argonian full helms too. It's zacks script so he deserves  the credit but i just put together the csvs and threw the idea at them, we made it happen during mmm for everyone. Other mod not required it will just ignore the record if your not using argonian full helms for example. 0.49 dev build required. If your not the proper race it simply won't replace. (should)  you need csv folder scripts folder and omwscript file. 
    5. Ghost9245
      Ghost9245
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      This is great thanks. Such an amazing thing shouldn't be hidden in the comments! 
    6. Decaroidea
      Decaroidea
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      Do i need to enable or install something else to make zack's script work?
  7. Navinius
    Navinius
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    not working for openmw?
  8. PopkaAlk
    PopkaAlk
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    It does't work for me on openmw 48. Or are these boots a different items?
  9. syz182
    syz182
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    I love this mod thank you so much. Is there any way a simpleton like myself could get this mod to work for another set of boots from a different mod? This is my favorite armor mod and I'd kill to have these work for my Argonian battlemage. Or if someone with actual modding talent ever feels like being kind and mocking up a patch; that would be straight up, grade-A Nerevarine type behavior. Linked the mod below.

    https://www.nexusmods.com/morrowind/mods/9235

  10. Zillabrony13
    Zillabrony13
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    I've merged leveled lists with TES3Merge and gotten all the boots to show up but one. Adamantium Beast Boots aren't showing up in any of the merchant's inventories no matter what I do. Do I need to have them crafted in Tribunal?