I assume quest rewards aren't affected by this mod? I got the boots of capacity from the firewatch mages guild and there seems to be no beast counterpart.
If I use the GOTY Open MW version, do I still need the bloodmoon plugin? And if I use the guard diversity plugin patch for bloodmoon, do I still also need just the regular guard diversity patch
Question, why only the regular unenchanted standard boots? What about unique items, like the boots of blinding speed or conoon chodala's boots? *Edit ok so if I understand right from comments and from testing in-game only some unique boots get converted? A new question is, would these get affected by vanilla texture enhancing mods like MET? I'm slightly myopic and I can't easily compare the textures between regular boots and the beast variants on my Argonian. Sorry if it's a dumb question, not my forte this stuff. *Edit Ah, shucks, no stalhrim beast variant? Bummer.
Also i wanted to mention that we are cooking up a script (openmw) for a simple equip boot swap to beast model, as long as you keep updating the mod, we will keep updating the id's in the script. Would you like to host it here on the page when it's finished? Id imagine mid November after mmm is finished.
https://gitlab.com/zackhasacat/zackscripts/-/tree/master/EquipmentSwap?ref_type=heads try it out! works with argonian full helms too. It's zacks script so he deserves the credit but i just put together the csvs and threw the idea at them, we made it happen during mmm for everyone. Other mod not required it will just ignore the record if your not using argonian full helms for example. 0.49 dev build required. If your not the proper race it simply won't replace. (should) you need csv folder scripts folder and omwscript file.
I love this mod thank you so much. Is there any way a simpleton like myself could get this mod to work for another set of boots from a different mod? This is my favorite armor mod and I'd kill to have these work for my Argonian battlemage. Or if someone with actual modding talent ever feels like being kind and mocking up a patch; that would be straight up, grade-A Nerevarine type behavior. Linked the mod below.
I've merged leveled lists with TES3Merge and gotten all the boots to show up but one. Adamantium Beast Boots aren't showing up in any of the merchant's inventories no matter what I do. Do I need to have them crafted in Tribunal?
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What about unique items, like the boots of blinding speed or conoon chodala's boots?
*Edit ok so if I understand right from comments and from testing in-game only some unique boots get converted?
A new question is, would these get affected by vanilla texture enhancing mods like MET? I'm slightly myopic and I can't easily compare the textures between regular boots and the beast variants on my Argonian. Sorry if it's a dumb question, not my forte this stuff.
*Edit Ah, shucks, no stalhrim beast variant? Bummer.
https://www.nexusmods.com/morrowind/mods/9235