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Created by

Nwahs and Mushrooms Team

Uploaded by

hater8

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63 comments

  1. Kirya
    Kirya
    • member
    • 8 kudos
    The crates on the Strider are clipping through the platform in Ald-Ruhn. You can even see that on Screenshot #3.
    1. tewlwolow
      tewlwolow
      • premium
      • 111 kudos
      I second that.
    2. Kirya
      Kirya
      • member
      • 8 kudos
      I hope the mod makers will fix it soon.
    3. RithisAlrathith
      RithisAlrathith
      • member
      • 3 kudos
      Uh I thought it was because I'm using Ald'Ruhn X
      Extremely minor clipping in Suran as well; just patch an esp to move the striders a bit farther and voilà
  2. Marduk23
    Marduk23
    • member
    • 1 kudos
    For some reason xsiltstrider.nif breaks animations for silt striders, specifically when used with Immersive Travel. Not sure if it's just this mesh not being compatible with IT or some other shenanigans involving restored animations for silt striders.

    Edit: Immersive Travel mod author said that no model would work with the one from his mod so don't bother with replacers.
  3. Viridarius
    Viridarius
    • member
    • 0 kudos
    Im not getting the tents and cargo. I just have a slightly bigger silt strider with a new model. 
  4. ReachHeavenByViolence
    ReachHeavenByViolence
    • premium
    • 41 kudos
    This only includes xsiltstrider.nif and not siltstrider.nif, which has the cut animations from the kf file built into it.

    I noticed the same in regards to Project Atlas and Morrowind Optimization Project, so why is that?
  5. deleted4003972
    deleted4003972
    • account closed
    • 7 kudos
    Beautiful work, my favourite Strider replacer.
  6. Wubbledee
    Wubbledee
    • member
    • 14 kudos
    Any tips on how to get the whole model to render in distant terrain?  I'm not seeing the hood and cargo.
    1. xanax11
      xanax11
      • member
      • 5 kudos
      This mod comes with XSiltstrider.nif file located in "Data Files/meshes/r" directory. Create a copy of this file, and save it with name "Siltstrider.nif" in the same directory. Recreate distant lands in MGE XE.
    2. PaTaFx
      PaTaFx
      • supporter
      • 8 kudos
      Thanks for the trick, working fine on OpenMW
    3. Strix2206
      Strix2206
      • member
      • 43 kudos
      Pretty sluggish from the mod authors not to include that mesh for distant land... copying and renaming it as the xanax11 suggested does work.
  7. AreaFive
    AreaFive
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    • 8 kudos
    The vanilla textures version looks very nice when using MET. Great job, guys!
  8. deleted158654323
    deleted158654323
    • account closed
    • 0 kudos
    Is this compatible with Silt Strider Animation Restored?
    1. deleted158654323
      deleted158654323
      • account closed
      • 0 kudos
      NEVER MIND LOL, sorry I just read the description so for the modlist which comes first, this or the Silt Strider Animation Restored?
  9. barder888
    barder888
    • premium
    • 13 kudos
    This mod is my discovery of the year, 11/10 110% 10010$. However a small update could be life changing. Barrel mesh is very low poly. I can not see lanterns from the distance, but this barrel mesh deserves for upgrade. Thanks for your work.
  10. Kirya
    Kirya
    • member
    • 8 kudos
    I'm noobish, what does "bump maps and without bump" mean?
    1. Kirya
      Kirya
      • member
      • 8 kudos
      Well, obviously I can do that, but I wanted a modding/Morrowind specific answer. Is it just about the looks, or does it affect gameplay?
    2. OffworldDevil
      OffworldDevil
      • premium
      • 123 kudos
      Just looks, but it might have a small effect on performance.
    3. JunHector
      JunHector
      • supporter
      • 4 kudos
      Wow!!!!!!