Uh I thought it was because I'm using Ald'Ruhn X Extremely minor clipping in Suran as well; just patch an esp to move the striders a bit farther and voilà
For some reason xsiltstrider.nif breaks animations for silt striders, specifically when used with Immersive Travel. Not sure if it's just this mesh not being compatible with IT or some other shenanigans involving restored animations for silt striders.
Edit: Immersive Travel mod author said that no model would work with the one from his mod so don't bother with replacers.
This mod comes with XSiltstrider.nif file located in "Data Files/meshes/r" directory. Create a copy of this file, and save it with name "Siltstrider.nif" in the same directory. Recreate distant lands in MGE XE.
This mod is my discovery of the year, 11/10 110% 10010$. However a small update could be life changing. Barrel mesh is very low poly. I can not see lanterns from the distance, but this barrel mesh deserves for upgrade. Thanks for your work.
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Extremely minor clipping in Suran as well; just patch an esp to move the striders a bit farther and voilà
Edit: Immersive Travel mod author said that no model would work with the one from his mod so don't bother with replacers.
I noticed the same in regards to Project Atlas and Morrowind Optimization Project, so why is that?