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RandomPal

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120 comments

  1. RithisAlrathith
    RithisAlrathith
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    Lmao I should have found this one before making all my edits to make the others compatible
    Oh well it'll be for the next playthrough then
  2. SugarGrudge
    SugarGrudge
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    • 3 kudos
    So I did some exploration around and I found some small mistakes that really bothered me.
    One of the would be the ramp next to the mine shack , I moved the one next to the mine entrance towards the bridge under and while going towards the mine , after the waterfall , there was a hole in the ground , i covered it with a rock.
    Any advice on what to do with the small adjustment ?
    https://imgur.com/a/HsV0LT9
  3. KingHarlow
    KingHarlow
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    when using this with Friends & Frens I get a matching ID error:
    Matching IDs: AA_Silence
    Friends and Frens.ESP: type Spellmaking
    Concept art Gnisis - Lightweight.ESP: type Activator

    is this fixable?
  4. 77cats
    77cats
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    This looks superb in the game! I'll be updating my computer in a few months but for now I prefer to run lightweight mods.

    Those using MGE XE, don't forget to re-generate distant lands when adding landscapes mods.
  5. GregorianGangsta
    GregorianGangsta
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    • 2 kudos
    Hello! Love this mod, currently in my mod list. :3
    I was just curious, I use Balmora from Nwahs and Mushrooms Team. As well as Stonewood pass reworked.
    I tried using Rem's groundcover patch you have here cause I figured it wouldn't have any issues since your Balmora and theirs is so similar.
    I was right ofc, Balmora was fine. But my Stonewood pass is messed up. I was wondering if there are any patches out there that would work for that?
    I also use Rocky West Gash Aggressively Compatible Version and Caldera Mine Expanded - Simplified and bug-free.
    Any help at all would be wonderful, Thanks!
  6. Dolsebela
    Dolsebela
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    • 0 kudos
    as temple said, "Anyone using this with Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul?"
    is it a comfortable fit?
  7. Eirinjas
    Eirinjas
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    "Lightweight" - requires Tamriel_Data, which is a separate 550mb or 1.3gb download.  Ok.  lol
    1. Toxicity2332
      Toxicity2332
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      • 0 kudos
      Yeah LOTS of mods use Tamriel Data as it contains many great assets for modders to use, 1gb isn't going to hurt.
    2. Lynzula
      Lynzula
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      • 14 kudos
      Do you not understand how modding works? 
    3. blackshuriken
      blackshuriken
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      • 2 kudos
      So condescending, as par the course for you it seems, Azulyn.
  8. brimstonenightmare
    brimstonenightmare
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    • 6 kudos
    Is there much difference between this and Heart of the Velothi - Gnisis?
  9. Tezrel
    Tezrel
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    • 13 kudos
    This mod is great! Only issue is the bed in the Madach Tradehouse rented room is gone! Just two floating pillows.
    I checked if there were any conflicting mods on my end, didn't see any.
    1. Pherim
      Pherim
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      Do you have the mod "The Publicans"? They both change the bed's reference to allow renting it, but if "The Publicans" is loaded after this mod, the bed is reset to its vanilla position.

      If you checked conflics with TESPCD, this is not detected, by the way.
    2. RandomPal
      RandomPal
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      Yeah it's most likely The Publicans.
    3. Pherim
      Pherim
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      By the way, this mod apparently makes the bed rentable, but it doesn't add dialogue to Fenas Madach for renting it. With "The Publicans" it can be rented, but he says it's downstairs to the left (the vanilla location), when it is upstairs in this mod.
    4. RandomPal
      RandomPal
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      I added the flag just so it's natively compatible with "The publicans", without having to make a patch just to add the flag to the bed.
  10. SamFisher91
    SamFisher91
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    • 8 kudos
    Gnisis Silt Strider npc is never on the platform always on the floor beneath.... How can I remedy this 
    1. Pherim
      Pherim
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      open the console, type "ra" (reset actors) and press enter. This will reset all NPCs to their default positions. NPCs shifting away from their position even though they are not moving is an old vanilla Morrowind bug, caused by the idle animation. Patch for Purists includes fixed animation files, however, they are not compatible with mods that replace the same files. The fix is available separately here: https://www.nexusmods.com/morrowind/mods/45231