This mod is great! Only issue is the bed in the Madach Tradehouse rented room is gone! Just two floating pillows. I checked if there were any conflicting mods on my end, didn't see any.
Do you have the mod "The Publicans"? They both change the bed's reference to allow renting it, but if "The Publicans" is loaded after this mod, the bed is reset to its vanilla position.
If you checked conflics with TESPCD, this is not detected, by the way.
By the way, this mod apparently makes the bed rentable, but it doesn't add dialogue to Fenas Madach for renting it. With "The Publicans" it can be rented, but he says it's downstairs to the left (the vanilla location), when it is upstairs in this mod.
open the console, type "ra" (reset actors) and press enter. This will reset all NPCs to their default positions. NPCs shifting away from their position even though they are not moving is an old vanilla Morrowind bug, caused by the idle animation. Patch for Purists includes fixed animation files, however, they are not compatible with mods that replace the same files. The fix is available separately here: https://www.nexusmods.com/morrowind/mods/45231
Replaced my previous setup of using "Gnisis Expanded (G-Ex)" and "Stav's Boxes - Gnisis Minaret", with this mod mid game.
I used 2.3.1 rather than 3.3 as the Barracks and Madach Tradehouse (both containing new interiors) would be empty of NPCs when using 3.3. Presumably the issue is that these used new (different) interiors, rather than modified existing ones, so the NPCs in my saves are stuck in the old no longer used interior.
Most city overhauls modify existing interiors or add new buildings, so this seems to be a somewhat unusual case that I haven't encountered before.
Is there a more purist version that doesn't add the waterfall (does this mod also add npcs?) I want to opt out of extra npcs too. I would want to choose a version with more options on what to include and exclude I don't want the added cave tavern, the waterfall, or new huts. Just the arm arch, the different design for the barracks, tradehouse and the temple with tower and rounded balcony
The gangway near the egg mine has a walkway leading up to it. The rope handrails for this walkway do not have any end posts but are hanging in the air without any support. Can this be caused by any mesh replacers I'm using, or are they missing from the mod?
115 comments
is it a comfortable fit?
I checked if there were any conflicting mods on my end, didn't see any.
If you checked conflics with TESPCD, this is not detected, by the way.
I used 2.3.1 rather than 3.3 as the Barracks and Madach Tradehouse (both containing new interiors) would be empty of NPCs when using 3.3. Presumably the issue is that these used new (different) interiors, rather than modified existing ones, so the NPCs in my saves are stuck in the old no longer used interior.
Most city overhauls modify existing interiors or add new buildings, so this seems to be a somewhat unusual case that I haven't encountered before.
This was tested with OpenMW 0.46.