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skmrSharma

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skmrSharma

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27 comments

  1. Ivnimor
    Ivnimor
    • member
    • 0 kudos
    I would love to have this mod on OpenMW. 

    Any plans?
    1. skmrSharma
      skmrSharma
      • supporter
      • 13 kudos
      Yeah, I also want it, as I am playing on OpenMW from past few days. But sadly it's not possible currently.

      There's no API or functions to grab an existing UI component and edit it. I tried implementing one of my other mods - a simple one - to show empty containers, and I found no way to edit the tooltip that shows when you look at chests.

      We can only wait until the capability to edit such things is added by OpenMW team.

      P.S. In this case, I can easily create new tooltips, but can't add it to the specific buttons (admire,bribe etc.).
  2. Avadone
    Avadone
    • member
    • 1 kudos
    convenient mod - now it remains to find the same mod, but to show a chance in trade
    1. RoeCocoa
      RoeCocoa
      • supporter
      • 1 kudos
      One of the features of UI Tweaks shows you a color-coded percentage chance on the barter menu. https://www.nexusmods.com/morrowind/mods/55108
  3. calazzo
    calazzo
    • supporter
    • 12 kudos
    Looks good, but could you make a version for OpenMW, please?
    1. skmrSharma
      skmrSharma
      • supporter
      • 13 kudos
      ya, if OpenMW Lua supports the functions used in this mod.
    2. Snakebyte999
      Snakebyte999
      • member
      • 0 kudos
      +1
  4. chellenger9
    chellenger9
    • supporter
    • 0 kudos
    Wrong mod oops
  5. Predfan
    Predfan
    • member
    • 6 kudos
    OMG this is epic! Thank you so much!
  6. ulysses
    ulysses
    • member
    • 3 kudos
    Awesome!
  7. Lucas9
    Lucas9
    • premium
    • 98 kudos
    Great mod! I feel more encouraged to roleplay knowing I have next to no chance to be successful at my persuasion attempts.

    One nitpick that's easily fixable, if you are interested. Line

    local chanceText = t:createLabel{ text = "Chance:  " .. targets[i] }

    Could be edited to remove the extra empty space after Chance:
    That way, instead of reading

    Chance:  Very Low

    It will read

    Chance: Very Low

    As I said, very minor nitpick.
    1. skmrSharma
      skmrSharma
      • supporter
      • 13 kudos
      I think I actually kept it like that for the numbers. The percentages looked a bit wierd without the extra space. And I did not feel like adding extra lines of code just for this minor thing. Maybe I'm a bit lazy.
  8. Pushkatu
    Pushkatu
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    • 457 kudos
    I love these kind of mods, many thanks for sharing!
  9. elec3k
    elec3k
    • member
    • 0 kudos
    will this work in OpenMW?
    1. skmrSharma
      skmrSharma
      • supporter
      • 13 kudos
      No, this mod requires MWSE. Openmw does not support MWSE.
  10. TheDoctorFat
    TheDoctorFat
    • member
    • 6 kudos
    Do you think you could do one for Enchanting? It'd be extremely helpful
    1. skmrSharma
      skmrSharma
      • supporter
      • 13 kudos
      MCP does that already.