This mod is going to be so fun. Thanks for making this. I have a personal mod I made for myself that adds swarms of cliff racers ( around 500 LOL ) at Red Mountain and this just makes it even more of a challenge. Thanks again this concept is sooo cool!!!
lol This actually makes me enjoy the existence of the Cliff Racers in this game. The only other thing I could imagine that would make me like them more is if they were also retextured into a sort of Dragon that blows fire.
EDIT: Oh. I just learned this is compatible with the Firebreathing Cliff Racers. I suppose all we need now is a good retexture of the Cliff Racer itself - Im sure there is one somewhere....
I thought the same thing. Oblivion removed flight, so morrowind always had potential for duplicate racer, increase size, add fire... someone model it... and someone dump it into the world, and make a TR version. Also make it very strong....since theres hardly anything challenging as you level up a lot.
Both OpenMW plugins have extra endifs in this section of scripts. if ( CRIsInjuredFlee == 1 ) if ( CRIsInjured == 2 ) if ( getfight == 0 ) if ( getflee == 100 ) if ( dp < 250 ) player->Fall elseif ( dp < 3000 ) modflee 1 Face, gcz, gcx SetPos z gcz SetPos y gcy elseif ( dp >= 3000 ) if ( dp < 6000 ) Face, gcz, gcy SetPos y gcy elseif ( dp >= 6000 ) stopscript CliffRacer_Grabs_You_SCR endif endif endif endif endif endif endif
Also there's a warning about "Extra argument (palyer)" on this line (line 184 or 183) stopcombat palyer Changing it to "player" still gives a warning and I have no idea what I'm doing anyway.
For your information Cliff Racer Grabs You and Firebreathing Cliffracers are compatible mods. TES3Viewer doesn't indicates any conflicted records. My mod is designed not to edit vanilla cliffracer creature but to assign targeted script on cliffracer when the creature uses dialogue->voice->attack or screams/grunts etc.
https://i.imgur.com/OqmlroO.jpg
Like always people who never downloaded the mod know the best. You give a bad name to mod users. https://i.imgur.com/PbVllGz.png
37 comments
Now, with this awesome mechanic I just discovered, and what a GEM, now, I am going to spread Cliff Racer spawns as far and wide as possible.
I changed your less than 20% value to less than 99% value. <3 Next thing I want to do, is allow the Cliff Racer to pick you up much much higher.
I may even buff the health for all Cliff Racers, once I learn what to change for the height part.
Amazing.
Now, if only you could add this type of mechanic to another mob, but call it:
Acme Monster Throws You
HAHAHAHA!
Keep being awesome! (I am serious though, please make a single monster type throw you mod)
EDIT:
Oh. I just learned this is compatible with the Firebreathing Cliff Racers. I suppose all we need now is a good retexture of the Cliff Racer itself - Im sure there is one somewhere....
if ( CRIsInjuredFlee == 1 )
if ( CRIsInjured == 2 )
if ( getfight == 0 )
if ( getflee == 100 )
if ( dp < 250 )
player->Fall
elseif ( dp < 3000 )
modflee 1
Face, gcz, gcx
SetPos z gcz
SetPos y gcy
elseif ( dp >= 3000 )
if ( dp < 6000 )
Face, gcz, gcy
SetPos y gcy
elseif ( dp >= 6000 )
stopscript CliffRacer_Grabs_You_SCR
endif
endif
endif
endif
endif
endif
endif
Also there's a warning about "Extra argument (palyer)" on this line (line 184 or 183)
stopcombat palyer
Changing it to "player" still gives a warning and I have no idea what I'm doing anyway.For your information Cliff Racer Grabs You and Firebreathing Cliffracers are compatible mods. TES3Viewer doesn't indicates any conflicted records.
My mod is designed not to edit vanilla cliffracer creature but to assign targeted script on cliffracer when the creature uses dialogue->voice->attack
or screams/grunts etc.
https://i.imgur.com/OqmlroO.jpg
Like always people who never downloaded the mod know the best. You give a bad name to mod users.
https://i.imgur.com/PbVllGz.png
(This mod is terrifying)