Hello, is it possible to make vampire head variants of these? It's strange my head switches to something entirely new when I'm infected. Anyhow, thank you for the mod!
I adore this and all the faces it adds. I hope some day it'll be updated to Tamriel Data 11.0 (Which as I hear is going to release soon). There's a few NPC's from the 2022-2023 areas of TR that sadly use Tamriel Data heads. I realise that making new heads to represent each of them might be a tall order, but would it be possible to somehow make these NPC's use heads this mod already covers instead?
Someone in the tamriel rebuilt discord said you "could load TD, go to the body parts tab, and link every head that isn't being replaced to one of the files from the replacer instead. so head 20 and head 40 or whatever would just use the same .nif file, still tedious work, but less tedious than going NPC by NPC and that also you can probably do it automatically with a .json editor, because apparently you can do everything with those."
I'm not even sure where to begin with the construction set myself let alone knowing what a .nif or .json is. I'm a little worried about screwing something up and bricking my install somehow.
Is there a method to get this working with Morrowind Repopulated? (Done!)
Edit: tried the advice below using Attribute Editor, but back dating the recent update to TR_data and others didn't help it seems. Solution was to install the Mackom's Humanoid Heads standalone pack, so the base textures this pack is referencing were found.
From what I see, Morrowind Repopulated doesn't have any heads or hair by himself, but use assets from TR_data and OAAB_data, so it should work with my patches for those.
And of course original Mackom's heads are required, as a lot of my heads use textures from it.
Is races redone necessary for this mod to work? Could that be what causes the hands to be a different color in first person? They don't match for any race. It looks fine in third though
Does anyone knownwhat wools cause the hands, in first person only, to be a different color than the forearms? They're darker? Any insight would be greatly appreciated
If we follow the instructions in the post, what body are we using? Robert's or Better bodies meshes? Ty I'm trying to figure out why I have an invisible vrscer in my game
It's for the Imperial male. The hands meshes seem fine in first person but the colors are off. No problems in third. Not sure how to post screens in nexus
So I downloaded 1.3.1, and I seem to be having an issue another user mentioned in here where three of the male TR Khajiit heads are completely white with no texture, and also two of the hairs have similarly white ears. The only male TR Khajiit head that doesn't seem to have this issue for me is the one-eyed grey head. No other heads/hairs have this issue for me. I checked the file contents of the download, and nothing seems to be missing in regards to khajiit males, and I redownloaded and reinstalled, but I am still seeing the issue. Any ideas?
94 comments
I'm not even sure where to begin with the construction set myself let alone knowing what a .nif or .json is. I'm a little worried about screwing something up and bricking my install somehow.
Edit: tried the advice below using Attribute Editor, but back dating the recent update to TR_data and others didn't help it seems. Solution was to install the Mackom's Humanoid Heads standalone pack, so the base textures this pack is referencing were found.
Works great now!
And of course original Mackom's heads are required, as a lot of my heads use textures from it.
Glad to see you find out =)
Original Mackom's heads Khajiits is required for the replacer to work properly, look like you don't have the default textures.
https://www.reddit.com/r/Morrowind/comments/vu1kyc/mackoms_khajiit_mod_no_longer_available/