Morrowind

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About this mod

“Sola lingua bona est lingua mortua”, a pig-Latin phrase meaning “the only good language is a dead language”. But what good is that to the people of Vvardenfell? This mod introduces Dunmer translations for all the towns and races of the island, alongside Imperial translations for non-Mer races.

Requirements
Permissions and credits
Description
“Sola lingua bona est lingua mortua”, a pig-Latin phrase meaning “the only good language is a dead language”. But what good is that to the people of Vvardenfell? This mod introduces Dunmer translations for all the towns and races of the island, alongside Imperial translations for non-Mer races.

NPC alignment is taken into account, with Imperials factioned with a Great House speaking in Dunmeri and Mer factioned with the Imperial Cult speaking in Imperial, etc. thus adding tio the immersion that characters that are part of certain factions would appease their political interests. by abiding by their customs.

Disclaimer: These translations are taken from a combination of known in-game words and real-world words. If you have better suggestions, feel free to edit the config JSON and send it to me via the MMC Discord.

Credits
  • Various members of the Morrowind Modding Community for Lua and MWSE support (NullCascade, Merlord, OperatorJack, and Greatness7 in particular)
  • RedFurryDemon for a list of sounds found in various Dunmer words
  • Unofficial Elder Scrolls Pages
  • The Imperial Library

For Modders
Include SolaLinguaBona.config, and call the addModTranslation(name, translation) function with your mod name and the following translation template:

Spoiler:  
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directionOfTranslation = 0 (neutral) | 1 (dunmer) | 2 (imperial)

{
["dictKeys"] = {"Name1", "Name2", "Name3"},
["Name1"] = {
{imperialWord, dunmerWord, directionOfTranslation (optional), dictionaryDisplayName (optional)}
},
["Name2"] = {
{imperialWord, dunmerWord, directionOfTranslation (optional), dictionaryDisplayName (optional)}
},
["Name3"] = {
{imperialWord, dunmerWord, directionOfTranslation (optional), dictionaryDisplayName (optional)}
},
["npcRaces"] = {
[race] = directionOfTranslation
},
["npcFactions"] = {
[faction] = directionOfTranslation
},
["protected"] = {
{originalWord, tempWord},
}
}