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Reasonable Fatigue 1.0
reasonable, not overly realsistic ;)

v1.0 - cleaned with tes3cmd


Changes to game:

Slightly increaed weapon swing and block fatigue cost, depending on current/max carry weight.
2 - 3 f/swing (originally 2 f/swing)
4 - 6 f/block (originally 4 f/block)

Lowered jumping base fatigue cost a bit but jumps will now get increasingly more costly than vanilla MW when performed over 1/4 max carry weight.
4 - 8 f/jump (originally 5 f/jump)

Lowered running base fatigue cost. You will still need to chill out every now and then until you reach very high endurance.
3.5 - 5.5 f/second (originally 5-6 f/s)

Lowered fast swimming base fatigue cost and made carry weight have an impact.
4 - 8 f/second (originally 7 f/s)

Lowered slow swimming base fatigue cost and made carry weight have an impact.
1.5 - 3.5 f/second (originally 2.5 f/s)


Fatigue regain speed has not been altered, which means that you will be able to regain fatigue while running when you surpass 50 endurance, but only budd-nakerd. Even with 100 endurance, regaining fatigue while running will only be possible if you are using less than 1/2 max carry weight.
51 END -> 3.6 f-regain/second
100 END -> 4.5 f-regain/second (running when at 1/2 max carry weight costs 4.5 f/s)


changes values:
fFatigueAttackMult= 0 -> 1
fFatigueBlockMult= 0 -> 2
fFatigueJumpBase= 5 -> 4
fFatigueJumpMult= 0 -> 4
fFatigueRunBase= 5 -> 3,5
fFatigueSwimRunBase= 7 -> 4
fFatigueSwimRunMult= 0 -> 4
fFatigueSwimWalkBase= 2.5 -> 1.5
fFatigueSwimWalkMult= 0 -> 2