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Tel Shadow

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TelShadow

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6 comments

  1. JettN77
    JettN77
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    a small thing but sometimes small changes can make a big difference this looks right up my alley 
  2. frankstahl
    frankstahl
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    Hi!
    Beautiful Work, thank you! :-)
    Some question, however:
    - Why is the external cell "Ashlands Region, 6, 14" (door to Dun-Ahhe) part of this mod? (There seems to be no change made to ex_cave_door_01.)
    - Why is there a door with the ID "in_ci_door_011" in this mod? (It is not referenced anywhere.)
    - One observation (not a bug!), mainly for other players:
    - If you install this mod mid-game *and* already visited the Cavern of the Incarnate before, you have to RA via console to make the ghosts appear.
    Best wishes
    Frank
    1. TelShadow
      TelShadow
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      Hello this (door to Dun-Ahhe) you speak of is nothing to do with this mod, and "in_ci_door_011" im not sure if im correct it will be to do with some form of script thats on the original door, if i just pasted both doors their would be 2 lines of the same script so "in_ci_door_011" must be the door without the script. (Not breaking any quests or anything).

      Sidenote: I think i remember what "in_ci_door_011" is it was a door i was going to use, but never did, so dont worry shouldn't impact the game at all.
    2. frankstahl
      frankstahl
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      Thank you for your quick reply. :-)
      And this mod is really beautiful without being totally exaggerated. Great work!
  3. Psalmanazar
    Psalmanazar
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    This actually looks really good!
    1. TelShadow
      TelShadow
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      Thank you it turned out better then i expected.