Hi! Beautiful Work, thank you! :-) Some question, however: - Why is the external cell "Ashlands Region, 6, 14" (door to Dun-Ahhe) part of this mod? (There seems to be no change made to ex_cave_door_01.) - Why is there a door with the ID "in_ci_door_011" in this mod? (It is not referenced anywhere.) - One observation (not a bug!), mainly for other players: - If you install this mod mid-game *and* already visited the Cavern of the Incarnate before, you have to RA via console to make the ghosts appear. Best wishes Frank
Hello this (door to Dun-Ahhe) you speak of is nothing to do with this mod, and "in_ci_door_011" im not sure if im correct it will be to do with some form of script thats on the original door, if i just pasted both doors their would be 2 lines of the same script so "in_ci_door_011" must be the door without the script. (Not breaking any quests or anything).
Sidenote: I think i remember what "in_ci_door_011" is it was a door i was going to use, but never did, so dont worry shouldn't impact the game at all.
6 comments
Beautiful Work, thank you! :-)
Some question, however:
- Why is the external cell "Ashlands Region, 6, 14" (door to Dun-Ahhe) part of this mod? (There seems to be no change made to ex_cave_door_01.)
- Why is there a door with the ID "in_ci_door_011" in this mod? (It is not referenced anywhere.)
- One observation (not a bug!), mainly for other players:
- If you install this mod mid-game *and* already visited the Cavern of the Incarnate before, you have to RA via console to make the ghosts appear.
Best wishes
Frank
Sidenote: I think i remember what "in_ci_door_011" is it was a door i was going to use, but never did, so dont worry shouldn't impact the game at all.
And this mod is really beautiful without being totally exaggerated. Great work!