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Necrolesian

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Necrolesian

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14 comments

  1. ulysses
    ulysses
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    I'm not 100% sure, but it seems your mod has nothing to do with the lag. Don't know why it helped to disable your mod when testing back then though...
  2. ulysses
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    Hmm, could it be that this mod is a bit buggy? I use it with NOM3_PT.esp (abot's NoM version) and always when I use Recall I get serious FPS drops and very serious cell transition lags (~30 secs). When I disable either your or abot's mod everything works fine again. When I travel home by silt strider I get no problems, just with Recall spell.
    :(

    My config settings:
    recallLimit = 1,
    limitAllSources = false,
    realLifeDayLimit = false,
    enableLifetimeLimit = false,
    recallLifetimeLimit = 10,
    displayMessages = true,

    Could it be that in the line:
      savedData.lastRecallInGameDay = currentInGameDayathenis missing?
    1. Necrolesian
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      That line looks correct to me. The then is a few lines above (if ... then). Are there any errors in mwse.log? Does it happen on a successful recall, or a failed attempt, or both?

      It's interesting this only happens when abot's NOM version is also active. I'm not familiar with that mod, but maybe it has some weird mwscript running on recall?

      Even if so it seems weird to me. The bulk of the mod's code runs when you cast recall, but it's really not performance intensive at all.
    2. ulysses
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      Yep, I was wrong. But I had the impression that it helped quite a bit with my lags. Abot already gave me a fixed esp of his mod. I will report back when I have more time for testing.
  3. ulysses
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    You should combine this with Divine/Almsivi Intervention. Far better approch than Merlord's if you ask me.
  4. ulysses
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    Awesome mod!

    Would be cool to have a tooltip on the Recall Spell if there's still a shot left. (Sometimes I don't know if there's still one left and have to save, then try, then reload).
    1. Necrolesian
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      Yea some indication of when you're out of recalls would be nice. I may add something like that at some point.
    2. ulysses
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      :)
  5. mrbackproblem
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    so I know it's been a while, but I did actually edit this mod so it works for divine/almsivi intervention instead of recall. I'm obviously not gonna publish it or anything (since I essentially just replaced the word recall with divine/almsivi intervention) but I can send it over on discord if you want it
    1. Necrolesian
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      Actually you're totally welcome to publish it, I have open perms on my mods so you can do whatever with them.
  6. mrbackproblem
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    Seconding Lucas9's suggestion. You really should make a version for interventions, this mod is balanced pretty much exactly how I think it should be. Merlord has a really cool foundation but it needs to have the option to affect enchantments and should be based on a daily/weekly basis rather than permanent
    1. Necrolesian
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      I like Merlord's mod for the most part. Definitely the biggest drawback of it is that it only applies to spells, not potions/enchantments. I like the lifetime limit idea, but I definitely think it should be optional. I also think limiting usage based on faction membership/rank is great (and works well with Religions Elaborated which prevents you from joining both factions).

      I might make an alternate version after I'm done with a few other things, I'm not sure. If I did it would probably be basically identical to Merlord's mod, except applying to potions/enchantments and with an option for a per-day limit. I think the ideal solution would be for Merlord to just add those options to his mod.
    2. mrbackproblem
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      Yeah it would be nice if his mod got an update, maybe I'll ask him on discord. Glad you're thinking about it though, thanks for the response
  7. Lucas9
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    This is fantastic. I wish we had an equivalent mod for Almsivi and Divine Intervention (Merlord's mod is far too extreme to the point of nearly rendering those spells useless when you can simply buy scrolls and so on).