A dirty workaround until this is fixed is to make any changes in the MCM e.g. unhide pauldrons Then if you are wearing a robe, unequip your robe, then re-equip your robe. Your changes should be now seen.
Ashfall! It is a MWSE survival and needs mod that even in its current unfinished state is quite good! You can get it off the Discord Morrowind community and looking for it in the Ashfall channel and browsing the pinned links. I heartily recommend it .
Hello, this is very interesting. Could LUA ends with the Beast limitions with boots? The old mod Boots for Beasts has created new instances of all vanilla boots without assign the foot part what allows Khajiits and Argonians to wore them. https://gitlab.com/OpenMW/openmw/uploads/ce632deec058ab9835ef6373919b91a6/Boots_for_Beasts.jpeg
If LUA could detect if the player or NPCs are beast race and then disable the foot part of a boot then would we have a universal mod for any boots (vanilla or modded)?
I looked at code and saw the following for the description section: local page = template:createSideBarPage{ label = "Settings", description = "This mod lets you toggle whether pauldrons, gauntlets and bracers are visible when you are wearing a robe. Credit goes to Tizzo for the idea." }
Should be changed to .... whether pauldrons and bracers are visible .....
14 comments
There is an issue with the mod.
It also does not create a .json file for storing your config data. Which it should do so.
Here is a MWSE.log with only Hidden Robe Armor installed.
Morrowind Script Extender v2.1.0-2752 (built Dec 23 2022) hooked.
Found MGE XE. Version: 0.14.3.0
Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 55, 56, 57, 58, 64, 65, 66, 68, 72, 73, 74, 75, 76, 77, 79, 80, 81, 83, 85, 86, 87, 88, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 107, 108, 109, 112, 113, 114, 115, 116, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 131, 133, 134, 135, 136, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 182, 183, 184, 256, 259, 261, 262, 267, 268, 269, 271, 272, 273, 274, 275, 276, 277
MWSE Lua interface initialized.
Morrowind Script Extender mod config registered
Hidden Armor Robes mod config registered
Error in mod config close callback: Data Files\MWSE\mods\mer\hiddenRobeArmor\main.lua:37: attempt to index local 'e' (a nil value)
stack traceback:
Data Files\MWSE\core\mcm\main.lua:77: in function <Data Files\MWSE\core\mcm\main.lua:70>
A dirty workaround until this is fixed is to make any changes in the MCM e.g. unhide pauldrons
Then if you are wearing a robe, unequip your robe, then re-equip your robe.
Your changes should be now seen.
Check it out here: https://discord.gg/RFH94W
https://gitlab.com/OpenMW/openmw/uploads/ce632deec058ab9835ef6373919b91a6/Boots_for_Beasts.jpeg
If LUA could detect if the player or NPCs are beast race and then disable the foot part of a boot then would we have a universal mod for any boots (vanilla or modded)?
Updated comment follows;
I looked at code and saw the following for the description section:
local page = template:createSideBarPage{
label = "Settings",
description = "This mod lets you toggle whether pauldrons, gauntlets and bracers are visible when you are wearing a robe. Credit goes to Tizzo for the idea."
}
Should be changed to .... whether pauldrons and bracers are visible .....