About this mod
Removes all the obstacles from becoming the Nerevarine as a vampire, and provides a lore-friendlyish explanation for it.
- Requirements
- Permissions and credits
- Donations
Complete Azura's Quest with a vampire character, and Azura will teleport you inside the Cavern of the Incarnate, and you'll get a journal entry about what happened. (Your character will speculate that Azura had a reason for doing this with them.) If you complete it with a mortal character, everything would just work normally, like in vanilla. (You won't get teleported, and you won't get a journal entry.)
The mod does not offer more story than this, it only removes the objective obstacles from doing the Main Quest with a vampire character. It is up to you to make up your story for it, but here's a possible version:
The Nerevarine Prophecies claim that the Nerevarine would pass seven trials:
- They would be an outlander, born on a certain day to uncertain parents (Already completed at the beginning of the game)
- Neither age nor disease would harm them (It is achieved by the Corprus Disease normally, but it works in this mod too, because as a vampire you are also immune to both disease and aging/dying of old age)
- They would receive the Moon and Star ring from Azura (This is where the mod comes in, because for the doors of the Cavern of the Incarnate to open, you need to pass a certain stage of the Main Quest. In this mod, one may speculate that Azura intervened and teleported the vampire Nerevarine into the Cavern, seeing that the prophecy would not be fulfilled otherwise.)
Dialogue in the game which support this interpretation: Azura's dialogue at the beginning of her quest - "You have come here for a reason, though you may not know what it is." (You may think that because she arranged it in this way.)
Azura's riddle that you get when you try to enter the Cavern of the Incarnate normally: "The door is locked and will not open. The star is the key." (Obviously, we know that it refers to the time when her star can be seen in the sky, but here, one may speculate, it can refer to Azura's Star itself.)
- They would become the Hortator of three Great Houses
- They would be acknowledged as Nerevarine by four Ashlander Tribes
Obviously, as a vampire, none of the leaders would talk with you. However, you can get to Level 20 and have 50 reputation, and one of the NPCs would direct you to Saryoni. (The dialogue for that takes precedence over the "I curse you vampire" dialogue entries, you would get it even as a vampire.) Saryoni's dialogue also takes precedence over any vampire-related dialogue. Then you can talk with Vivec, and receive Wraithguard.
- They would defeat the Sixth House
- And as a result free the false gods
Straightforward from here, you have Wraithguard, you don't need to talk with anyone, just kill Dagoth Ur, and a bunch of his buddies.
Does it sound hard? Yes, but not impossible, which was the goal of this mod: to make it possible. Have fun!
Bonus stuff:
- You can also talk with the ghosts in the Cavern of the Incarnate, and receive their gifts, without them freaking out that you are a vampire
- Although, when you complete the Main Quest, you wouldn't get the "Excuse me, Nerevarine" dialogues, people would curse you for being a vampire, which I assume would be an interesting change from everyone loving you. You are the Nerevarine, and a great hero, but still an abomination, a vampire hated by everyone, despite your deeds.