About this mod
Retrieve three stolen magic weapons from a hidden dungeon. Inspired by the classic Dungeon & Dragons adventure White Plume Mountain.
- Requirements
- Permissions and credits
- Changelogs
By ProfArmitage
Version 1.3

Part of the 2020 Morrowind May Modathon
Retrieve three stolen magic weapons from a hidden dungeon. Inspired by the classic Dungeon & Dragons adventure White Plume Mountain.
In the original adventure, the players were hired to recover the weapons and return them to their rightful owners. In the history of D&D, I'd wager that 90% of players kept them, so I decided to skip that.
To start the adventure, find the corpse of an Imperial Agent on one of the islands southeast of Omani Manor in the Ascadian Isles.
Bring lots of lockpicks or Open spells. There are a lot of locked doors. Levitation or water walking will be useful as well.
If you are using the Morrowind Code Patch, I recommend enabling the "Detect life spell variant" option. It will make a magic item in the mod more functional.
The screenshots were taken using Remiros' Intelligent Textures.
This mod only uses vanilla Morrowind scripts and should be completely compatible with OpenMW
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The following resources have been used in this mod:
Arcimaestro Antares – Cecaelia, Green Slime
--Cecaelia uses Better Bodies by PsychoDogs Studios, Extra High Resolution Female Textures for Better Bodies by Cappucine and Westly, and Andy! Elf Hair Styles, by Andy!
Darknut – Tube Corridor
Dongle – Glass Dome
Fidel – Blade of Oblivion (Blacksoul)
Lady Eternity – Blood decals, Crow Cage, Flame Spout, Torture Chair, Rack
Midgetalien – Band of Skulls
Phaedrus – Giant Spider
Proudfoot – Runic Trident (Torrent), Crackhammer (Tremor)
R-Zero – Land Dreugh
Vagabond Angel – Black Ymsidril Helmet (Helm of Eduard sans Pite)