Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Merzasphor

Uploaded by

FMZ4

Virus scan

Safe to use

12 comments

  1. Derwan
    Derwan
    • premium
    • 64 kudos
    This mod causes Talking Trains Speechcraft to count that mod's level ups twice. I presume it's because that mod already triggers a level event, which this one then does also.
  2. SwagmasterBandit
    SwagmasterBandit
    • member
    • 1 kudos
    That is pretty good, didn't knew the game did that.
  3. SAJNM
    SAJNM
    • member
    • 17 kudos
    Many years ago I was part of a team maintaining code developed by others. Poorly commented code meant sometimes a total lack of understanding as to what the original developer was trying to achieve, and more often than not what they screwed up in their code.

    So;

    I must complement you on your very clean looking and well commented code in the main.lua file.
    1. EspeciallyCommon
      EspeciallyCommon
      • member
      • 1 kudos
      As somebody who does not know coding, this comment gives a lot of confidence :-)
  4. arcvoodal
    arcvoodal
    • member
    • 3 kudos
    Would it be possible to add custom topic skill raises?
    1. FMZ4
      FMZ4
      • member
      • 14 kudos
      The generic mode should handle any custom dialog that raises skills. However, if you don't want to use that, you can add specific actors/ids to filter in quests.lua.
    2. arcvoodal
      arcvoodal
      • member
      • 3 kudos
      Great thanks. I tried adding IDs but it didn't work. Granted I only tried briefly. I will try again end of next week.
    3. arcvoodal
      arcvoodal
      • member
      • 3 kudos
      Alright I have tried again to add a new quest to the list which I edited to give two skill rewards for two different choices, but it does not work for some reason. no error messages in log. don't know what I could be doing wrong:

      return {
      -- Widowmaker
      ['botrir'] = { '273691502665574168' },
      -- The Price List
      ['mevure hlen'] = { '21438159911183310319' },
      -- The Angry Trader
      ['tinos drothan'] = { '2211828993356731823', '12955751791531361', '1016458152883123224', '124578435416012955' },
      -- The Silver Bowl
      ['piernette beluelle'] = { '28566261832327412815' },
      -- The Tax Man
      ['foryn gilnith'] = { '2020127395768714958', '17975266221179513617' }
      }

      I am using the topic ID, is that correct?
  5. Necrolesian
    Necrolesian
    • premium
    • 109 kudos
    Thank you very much for this. This perfectly resolves the issue of scripted skill increases not granting attribute/level progress (and not being detected by mods that use skillRaised). I've linked to this from CCCP. I think everybody should use this, but especially users of mods like CCCP and MULE that can now take advantage of it.

    The only dialogue/quest reward skill increase this mod doesn't detect is the reward from Almalexia (in The Missing Hand) that increases your four armor skills by 5 each. It doesn't detect it because this one is implemented differently, as a permanent magical ability, and the ability isn't immediately gained upon seeing the dialogue response so the mod doesn't detect it.

    It would be tricky to account for this though. Probably the best way of handling that particular case is a plugin that changes that reward option to something else (say, resist normal weapons), or just makes it give normal scripted skill increases so they'd be detected by this mod.
    1. FMZ4
      FMZ4
      • member
      • 14 kudos
      I felt that the reward from "The Missing Hand" was out of scope for this mod, since it was implemented differently. That quest reward seems like a deliberate choice by the developers, while the quests addressed by this mod seem more like a compromise.
  6. arcvoodal
    arcvoodal
    • member
    • 3 kudos
    Thank you so much! I was looking for something like this!
  7. Luj1
    Luj1
    • member
    • 5 kudos
    Nice. Should be an option in MCP