Edit: I haven't found any marker for imperial shrines. Yes. They are rendered unusable with this mod active.
I love this mod, but it bugs out on certain doors and I don't understand why. I have some of RandomPals city mods installed. Balmora - Seat of Power of House Hlaalu had some houses that I couldn't enter, because the doors didn't trigger the area transition. Some other houses had their exit made unusable. Seyda Neen - Gateway to Vvardenfell had all two lighthouse exits made unusable. Only when I installed the non lighthouse change version I could exit the lighthouse again.
Are these doors special?
Edit: I excluded all doors and it worked... That was a lot of doors. Maybe you could make a pre-default download that already has all doors excluded?
I noticed that a number of beds and some shrines were marked as owned, but there was no MCM menu option for ignoring them like there was for other owned objects. Adding the following code segment to the blacklist filters fixes that: { label = "Activator", type = "Object", objectType = tes3.objectType.activator, },
A wonderful convenience mod that, like most of Merlord's work, has a permanent spot in my install order. One feature request, if you ever get the time: block stealing of owned containers (plants/organics, chests, etc.) when using Graphic Herbalism or Quickloot.
This mod caused mod-added doors from interiors to exteriors, specifically in RandomPal's mods for Ald'Ruhn and Sadrith Mora, not to work for me. I'm assuming disabling doors will fix this issue, but just wanted to put that out there.
Great mod. I just noticed that the interior door in "Ra'Virr: Trader" to the outside is marked as owned in the morrowind.esm for some reason. do you know why? I made a .esp that removed the ownership.
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I love this mod, but it bugs out on certain doors and I don't understand why. I have some of RandomPals city mods installed. Balmora - Seat of Power of House Hlaalu had some houses that I couldn't enter, because the doors didn't trigger the area transition. Some other houses had their exit made unusable. Seyda Neen - Gateway to Vvardenfell had all two lighthouse exits made unusable. Only when I installed the non lighthouse change version I could exit the lighthouse again.
Are these doors special?
Edit: I excluded all doors and it worked... That was a lot of doors. Maybe you could make a pre-default download that already has all doors excluded?
{
label = "Activator",
type = "Object",
objectType = tes3.objectType.activator,
},
Should I see a red hand icon when hovering over item that is protected by this mod (the one that is visible in the screenshot)?
Just uploaded a fix