Just wanted to share a little something I thought of that compliments this mod beautifully, for anyone interested. You don't have to choose between playing the game with or without music to get the most out of this mod; you can have both! Create some silent MP3s of varying lengths and put them in the Explore folder to help the music feel a little more dynamic and give AURA time to shine.
The easiest way is to use Audacity. Go up to "Generate" and select "Silence". Specify how long you want it to be, then go to "File->Export->as MP3". Select Medium (lowest) quality to save on space, save and OK. Use a number of silent tracks that you feel is appropriate for how many Explore tracks you have.
As an example setup, I have 100 tracks in Explore and created 5 different silent tracks for 1-5 minutes. I copied them all four times for a total of 25 silent tracks. This gives the game ample opportunity to use them, potentially several lengths in a row for added variety.
The overall effect it has is great and I highly recommend it!
Hi, this has always been a must install for me. I am having a serious issue however.
Currently have tamriel rebuilt installed and around the sundered scar region, there is an INSANELY loud wind sound, almost like a commercial airliner is passing over every 3 minutes.
I have watch the skies installed and I turned off the wind speed option in the misc config under AURA and it doesnt do anything.
I am using MO2 if that is any help, please, I tried turning down the wind sounds in the config but lose out on normal wind sounds.
This is the first sound Mod I have downloaded and I am struggling to understand what to do with the extracted files.
It would be great if someone could point me in the right direction.
All the previous mods I have installed have been graphical/gameplay and I've managed to install them or drop the files into the correct place, but I am struggling with this one.
/data files, like always. it's very easy to see, since /data files will have folders like Sound, for example, that means /data files is correct since /sound exists there and also in the mod's various sub folders.
Does this mod affect footstep sounds at all? they're so immensely loud for me and volume does nothing, even at 0% they're extremely loud (not sure its because of this mod that volume doesn't work properly). I lowered the volume of all .wav files in fx/foot by 90%, it did absolutely nothing to volume. can't figure out which mod is doing them...
I have a very strange bug - mudcrabs taunt me in battle telling me to die. xD Not a normal character voice either, slightly more... let's say monstrous, though not too much.
Other than AURA the only sound mods I have change only music or very specific lines. Furthermore issue is gone, if I deactivate the mod in MO2. Yet when I look into the files, the mudcrab creature clips in AURA's folders sound normal.
Any idea how to deal with this? I will keep using the mod anyway (it's just too good), but in Morrowind there's a place for only one talking mudcrab.
By any chance is it the vampire voice line? They tend to tell me to die. I don't have that exact bug, but I have about three enemies that I know of that make silt strider noises
Hi, i recently installed your mod but every time i launch the game it says on the menu that the "AURA.toml" file is missing, i tried placing the "AURA-metadata.toml" in the Data Files in the MWSE folder and even inside the "mods" folder, but the message still appears. What can i do to fix it?
I have to go into main audio options and tap the volume sliders on every zone change to make sounds from this mod audible. Otherwise they're super quiet. Anyone have a workaround?
457 comments
The easiest way is to use Audacity. Go up to "Generate" and select "Silence". Specify how long you want it to be, then go to "File->Export->as MP3". Select Medium (lowest) quality to save on space, save and OK. Use a number of silent tracks that you feel is appropriate for how many Explore tracks you have.
As an example setup, I have 100 tracks in Explore and created 5 different silent tracks for 1-5 minutes. I copied them all four times for a total of 25 silent tracks. This gives the game ample opportunity to use them, potentially several lengths in a row for added variety.
The overall effect it has is great and I highly recommend it!
It's the Low Magicka sound!
It can be turned off at:
Pause Menu > Mod Config > AURA > PC > Enable low magicka sounds? : Set "No"
Currently have tamriel rebuilt installed and around the sundered scar region, there is an INSANELY loud wind sound, almost like a commercial airliner is passing over every 3 minutes.
I have watch the skies installed and I turned off the wind speed option in the misc config under AURA and it doesnt do anything.
I am using MO2 if that is any help, please, I tried turning down the wind sounds in the config but lose out on normal wind sounds.
It would be great if someone could point me in the right direction.
All the previous mods I have installed have been graphical/gameplay and I've managed to install them or drop the files into the correct place, but I am struggling with this one.
Edit - I don't use a mod manager.
Other than AURA the only sound mods I have change only music or very specific lines. Furthermore issue is gone, if I deactivate the mod in MO2. Yet when I look into the files, the mudcrab creature clips in AURA's folders sound normal.
Any idea how to deal with this? I will keep using the mod anyway (it's just too good), but in Morrowind there's a place for only one talking mudcrab.