About this mod
Disables all methods of raising skills except for good old-fashioned practice.
- Requirements
- Permissions and credits
- Changelogs

Description
This mod disables all methods of raising skills except for good old-fashioned practice. There are three skill-raising methods affected by this mod.
First, paid training is no longer possible. This mod uses the "service refusal filtering" feature of Morrowind Code Patch to cause all trainers to refuse to train you. There are several training refusal dialogues.
Second, all books that used to be skill books will no longer raise your skills.
Third, Morrowind has certain quests that reward you with scripted skill increases. These skill-increasing rewards have been removed. The following is a list of affected quests and the prior rewards that have been removed:
The Price List (+2 Mercantile)
The Silver Bowl (+1 Mercantile)
The Angry Trader (+2, 3 or 5 Mercantile)
Widowmaker (+1 Axe)
Also affected is the Tribunal quest The Missing Hand, which offers a choice of rewards. One of these rewards in vanilla is an ability boosting your Light Armor, Medium Armor, Heavy Armor and Unarmored skills by 5 points each. This is slightly different from the others, being a permanent magical ability rather than a scripted increase, but it works basically the same, so this option has been removed from the quest.
Note that racial skill bonuses are not affected by this mod, nor are the skill boosts you get from being a vampire. Also, one quest in vanilla Morrowind, Recovering Cloudcleaver, rewards you with a scripted increase to an attribute (Strength) rather than a skill. This reward is also not changed.
Installation
Use a mod management tool such as Wrye Mash, or just copy the plugin to your Data Files directory and select it in the Morrowind Launcher.
Requirements
In addition to Tribunal and Bloodmoon, this mod requires Morrowind Code Patch and its "service refusal filtering" feature. Without it, paid training will not be disabled.
Compatibility
This mod's edits to books will conflict with any other mod that changes the same books (for example, the "Book Typos" plugin of Patch for Purists, and Daleth's Book Jackets). I recommend using an object merger such as tes3merge to resolve conflicts.
NPC trainers added by mods (assuming they use Morrowind's standard training mechanic) will be affected and will refuse to train you. But any skill books added by mods will still increase your skills, as will any mod-added scripted skill increases.
Version History
Version 1.0 - 2020-05-28
- Initial release.
Contact
Feel free to contact me on the Nexus with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.
Usage
You can use this however you want.




