This page was last updated on 26 September 2022, 5:55AM
Changelogs
Version 1.3
Removed "current health safety net" option, as it was highly exploitable.
Changed the "max health safety net" option in the MCM to a slider allowing you to configure a minimum value for max health.
Added the ability for other mods to tell this mod to apply health modifiers.
Fixed a bug where weird things could happen when health would be 0 or negative if not for a Fortify Health effect, and was then recalculated.
Fixed a bug where Fortify Health abilities (which always affect max health even without the related MCP feature) were not properly taken into account.
Added option for extensive logging to MWSE.log.
Various coding improvements.
Version 1.2
Fixed a known issue where, if the mod was set to maintain health ratio and the player was under a Fortify Health effect when health was updated, the ratio was different after the Fortify Health effect expired than it would have been had there been no Fortify Health.
Maintaining current/max health ratio, rather than the difference between max and current health, is now the default setting, now that the above issue has been fixed.
The "current health safety net" setting now will not work at all if the mod is maintaining ratio, as it's not useful in that case.
Version 1.1
Fixed a bug that was causing warnings in mwse.log about an event being registered twice.
The "health safety net" setting is now two settings, one for max health and one for current health.