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JaceyS

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JaceyS

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12 comments

  1. Niinamuszura3477
    Niinamuszura3477
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    It's good. But there is a question - if I agree to die instead of jail, then I see only a black screen. No reloading of the game. And I can open my inventory even if my health is zero. Is that how it should be?
  2. delbareth
    delbareth
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    Very cool mod.
    I thought it didn't work because I died after my jail sentence, but it seems I was killed by another actor and not a guard.
    When I diseable the beating option, the death (by another actor) occurs before the jail. It's more realistic.

    Mod approved !
  3. IlanSmolders
    IlanSmolders
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    I'm loving this
  4. lemmingbas
    lemmingbas
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    I'm having some errors related to this mod, here are the relating lines from MWSE.log: https://hastebin.com/raw/ezoxijegij

    It seems like e.attackerReference is coming in as nil? I'm really not familiar with MWSE so I wouldn't know where to begin to fix this.

    Anyhow, BLM and ACAB, and thank you for your work. <3
    1. JaceyS
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      I think I know what the problem is -- were you killed by something that is not a guard when you triggered this error?
    2. JaceyS
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      Should be fixed now. Let me know.
    3. lemmingbas
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      Seems to have worked. I've been attacking and attacked by non-guard creatures and the error hasn't triggered. Thank you!
    4. JaceyS
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      Other than throwing an error, was it causing any problems? Still a good thing to fix -- I just want a bit more understanding.
    5. lemmingbas
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      Not that I could tell, no. I was just on a mission to troubleshoot and fix errors in my mod setup. :)
  5. kurzschlusskuh
    kurzschlusskuh
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    I have always wanted something like this.
    Always hated being killed for stealing a cup.
    Works just fine for now!
    Thanks for your mod!
  6. drstrangelove42
    drstrangelove42
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    Very cool idea. Can't wait to try it out. Quick question. Does this also apply to telvanni-territory guards or do they behave differently? since the telvanni pretty much don't really give a damn about empire law (see slaves for example) i feel they might react differently in this case. i don't know, just a thought i had when reading the description.
    also does this affect the morag tong writ system in any way? is the dialogue to present a wit to a guard/ordinator still triggered with this mod active?

    Your plans to develop this mod into a full blown justice system (maybe with regional differences depending on the dominant political/religious power?) is very interesting and i'm looking forward to see where this is going.

    thank you for your work!
    cheers!
    1. JaceyS
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      Hello drstrangelove42! Currently all guards behave the same, including guards added by mods. That may, potentially, change in the future.
      This mod should not interfere with the Morag Tong writ system -- it only triggers if you choose to "resist arrest", or if you are already in combat with guards.