First of all, thank you for this nice mod. And also that it is already properly cleaned (not a matter of course these days).
However, I have two questions: All in all you are modifying ten cells to add your Silver Saints there. However: - Ashurnabitashpi: What is the reason for including "ex_dae_door_load_oval" here? - Assurnabitashpi, Shrine: What is the reason for including "dead_scamp" here?
- "ex_dae_door_load_oval" was moved abit when i tried getting into the ruins, but was replaced to its original placement, so its just picking up that it was moved in the first place, even tho its back to its original place as if it was never moved.
- "dead_scamp" was deleted, kinda like the reasoning for the door, i didn't mean to but i undid the deleting action bringing it back as if i never touched it, again same reasoning as the door, its picking up the action of deleting the scamp but is safely back to its original place as if it was never touched.
I always like new content. I've not downloaded and installed but I would like to make a couple of suggestions if not already incorporated into your mod.
1. Make defeating the Shrine Defenders a condition in being able to access the quest provided by the shrine. 2. I assume each of the defenders have a unique NPC ID therefore make it so they don't respawn. This way it becomes less of a "just kill monster x" mod and more of an achievement in getting past the shrine defenders to access the deity associated with the shrine.
The saints do indeed have their own unique ID so you will encounter both golden and silver saints, as i were creating the mod i remembered how little golden saint their was and spread around the daedric ruins inside and outside so i had the idea of making another rank of saints more closer to the daedra which gave me the idea to make them in the shrines, you can find afew outside and a few in other cells of the shrines.
I will say they may also seem like just kill monsters but they also have their stats changed from the golden saints so their more powerful, in the future ill be working on this mod and creating afew more challenges.
If you do by chance download the mod and you find them abit easy please tell me, i love to make powerful creatures but i get people messaging me saying their to hard to beat ahaha.
5 comments
However, I have two questions:
All in all you are modifying ten cells to add your Silver Saints there. However:
- Ashurnabitashpi: What is the reason for including "ex_dae_door_load_oval" here?
- Assurnabitashpi, Shrine: What is the reason for including "dead_scamp" here?
Thanks and have a nice day. :-)
- "dead_scamp" was deleted, kinda like the reasoning for the door, i didn't mean to but i undid the deleting action bringing it back as if i never touched it, again same reasoning as the door, its picking up the action of deleting the scamp but is safely back to its original place as if it was never touched.
Thank you for the message.
Best wishes!
1. Make defeating the Shrine Defenders a condition in being able to access the quest provided by the shrine.
2. I assume each of the defenders have a unique NPC ID therefore make it so they don't respawn.
This way it becomes less of a "just kill monster x" mod and more of an achievement in getting past the shrine defenders to access the deity associated with the shrine.
I will say they may also seem like just kill monsters but they also have their stats changed from the golden saints so their more powerful, in the future ill be working on this mod and creating afew more challenges.
If you do by chance download the mod and you find them abit easy please tell me, i love to make powerful creatures but i get people messaging me saying their to hard to beat ahaha.