Morrowind

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isNaN

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isNaN

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11 comments

  1. ffann1998
    ffann1998
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    Why disabling spells? Sound way too radical.
  2. HaleophantGreen
    HaleophantGreen
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    I think the implementation of the Axe Murderer background might be a little wonky, from both a balancing and role-playing perspective.

    NPCs initially having a very low disposition is a good idea, but starting with such a high bounty, only to have it come back over time without any reason, is a bit much; especially considering the opening of the game is your character,  a former prisoner, being released and absolved of your previous crimes.

    I think a better penalty would be that any crime you commit from then on accrues a higher bounty than normal, given your character's reputation. 
    1. isNaN
      isNaN
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      The intention was to create a permanent fugitive situation, where guards/towns are your enemy and the wilderness is your home. Not really intended for a "normal" playthrough.
    2. tesfan1221
      tesfan1221
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      It's still kind of wonky, a better solution would be to have guards just be randomly aggressive towards you and have a high enough disposition penalty that most NPCs would be hostile as well. The whole description is quite immersion breaking as well.
  3. Gashka
    Gashka
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    Hey, sorry to bother you, but can you make even more character backgrounds? For example, one that has you be friendly with animals, or an Orc Blood-Kin, or something?
  4. PigfaceChristus
    PigfaceChristus
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    Experienced a crash after selecting a background. Trace:

    Lua traceback at time of crash:
    stack traceback:
    [C]: in function 'addSpell'
    Data Files\MWSE\mods\More character backgrounds\main.lua:168: in function 'doOnce'
    Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:162: in function <Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:157>

    A few other mods I'm playing with are Merlord's Starting Equipment, mtrByTheDivines, and Danae's edit of Class Abilities. I chose a random background, so I can't say for which one it occurred.

    Edit: I should also add I was playing with the Hardcode Mode mod, which deletes some spells.
    1. isNaN
      isNaN
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      Hmm, the reference addSpell is for the Death mage's apprentice "doze" spell. Tested it again just to be sure, I do not get any errors when doOnce hands out any spells for that background. Do you have any mods that change the vanilla spells or spell id's?

      Edit: Ah, as per your edit, if a mod deletes any of the spells given, that would probably throw an error. I'll add a note on that to the mods description.
  5. Hentiamenti418
    Hentiamenti418
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    There's a typo in the beginning of the "Death mage apprentice's" description: it should be "taught".
    1. isNaN
      isNaN
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      Thank you for letting me know. I've updated the mod and the screenshot.
  6. deleted2027229
    deleted2027229
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    Compatible with Nigerian warlord? sort of a dealbreaker.
    1. isNaN
      isNaN
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      I'm sorry, I didn't catch the reference.