I've had a bit of a problem. Choosing a background that disables a school of spells disables casting spells of that school not only for me, the player, but every npc or creature as well.
I think the implementation of the Axe Murderer background might be a little wonky, from both a balancing and role-playing perspective.
NPCs initially having a very low disposition is a good idea, but starting with such a high bounty, only to have it come back over time without any reason, is a bit much; especially considering the opening of the game is your character, a former prisoner, being released and absolved of your previous crimes.
I think a better penalty would be that any crime you commit from then on accrues a higher bounty than normal, given your character's reputation.
The intention was to create a permanent fugitive situation, where guards/towns are your enemy and the wilderness is your home. Not really intended for a "normal" playthrough.
It's still kind of wonky, a better solution would be to have guards just be randomly aggressive towards you and have a high enough disposition penalty that most NPCs would be hostile as well. The whole description is quite immersion breaking as well.
Hey, sorry to bother you, but can you make even more character backgrounds? For example, one that has you be friendly with animals, or an Orc Blood-Kin, or something?
Experienced a crash after selecting a background. Trace:
Lua traceback at time of crash: stack traceback: [C]: in function 'addSpell' Data Files\MWSE\mods\More character backgrounds\main.lua:168: in function 'doOnce' Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:162: in function <Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:157>
A few other mods I'm playing with are Merlord's Starting Equipment, mtrByTheDivines, and Danae's edit of Class Abilities. I chose a random background, so I can't say for which one it occurred.
Edit: I should also add I was playing with the Hardcode Mode mod, which deletes some spells.
Hmm, the reference addSpell is for the Death mage's apprentice "doze" spell. Tested it again just to be sure, I do not get any errors when doOnce hands out any spells for that background. Do you have any mods that change the vanilla spells or spell id's?
Edit: Ah, as per your edit, if a mod deletes any of the spells given, that would probably throw an error. I'll add a note on that to the mods description.
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NPCs initially having a very low disposition is a good idea, but starting with such a high bounty, only to have it come back over time without any reason, is a bit much; especially considering the opening of the game is your character, a former prisoner, being released and absolved of your previous crimes.
I think a better penalty would be that any crime you commit from then on accrues a higher bounty than normal, given your character's reputation.
Lua traceback at time of crash:
stack traceback:
[C]: in function 'addSpell'
Data Files\MWSE\mods\More character backgrounds\main.lua:168: in function 'doOnce'
Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:162: in function <Data Files\MWSE\mods\mer\characterBackgrounds\main.lua:157>
A few other mods I'm playing with are Merlord's Starting Equipment, mtrByTheDivines, and Danae's edit of Class Abilities. I chose a random background, so I can't say for which one it occurred.
Edit: I should also add I was playing with the Hardcode Mode mod, which deletes some spells.
Edit: Ah, as per your edit, if a mod deletes any of the spells given, that would probably throw an error. I'll add a note on that to the mods description.