Morrowind

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CiceroTR

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Artifacts Reinstated
By CiceroTR

Version: v1.2.4

=========
Contents
=========
1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Credits

=============
Requirements
=============
Morrowind and Tribunal

============
Description
============
Necromancer's Amulet and the Bloodworm Helm now have their own unique model. Alongside some adjustments to the stats for artifacts in game to match the ones they are described to have in the lore.

These changes are as follows:

- Necromancer's Amulet -> New model and value increased from 240 to 24000.

- Bloodworm Helm -> New Model.

-Dragonbone Cuirass -> Renamed to Dragonbone Mail, altered the Mournhold Museum dialogue and topic to reflect this change. Enchantment is now cast on use to resist fire 100% and cast fire damage at a distance.

- Daedric Crescent -> Renamed to Daedric Crescent Blade. Also added a damage health enchantment to it.

- Staff of Magnus -> Swapped out it's enchantement to the unused variant that has absorb health as per the lore.

- Volendrung -> Gave it an enchantment and increased it's value from 600 to 60000.

- Auriel's Shield -> Gave it an enchantment.

- Auriel's Bow -> Gave it an enchantment.

- Lord's Mail -> Added an absorb health enchantment to it.

- Ring of the Wind -> Replaced it's fortify agility with fortify speed.

- Warlock's Ring -> Added a restore health enchantment to it.

- Mehrunes' Razor -> Replaced it's enchantment with a potent damage health one (this instantly kills low level creatures at times which suits it more)

- Eltonbrand -> New Model

- Daedric Sanctuary Amulet -> Different model (so that Madstone of the Ahemmusa is unique again)

- Fork of Horripilation -> Model has different texture layout to make it unique (original fork model is cut content known as Iron Fork)

As for the design of the two artifacts that are now unique. I wanted to not stray too far from the vanilla models they were using. I felt like Bethesda gave the necromancer amulet the exquisite one on purpose. They didn't have time to make a unique model so they chose one that has a green gem in the middle, something that the necromancer amulet has in the series including daggerfall. So I modified an exquisite amulet to bring it more in line with the amulet in future installments while also keeping it in line with the vanilla implementation. This also goes for the Bloodworm Helm. It is a Nordic Trollbone Helm in the base game, and the lore mentions it as magically formed bone. In Oblivion, the Bloodworm helm is a modified version of the helm of Oreyn Bearclaw. In Morrowind, the Helm of Oreyn Bearclaw is a modified version of the Nordic Trollbone Helm. So I took all that into consideration and also the vanilla implementation, so I settled on something between the Trollbone Helm and Oreyn Bearclaw. For version 1.1, Eltonbrand is now blue for the bluebrand easter egg, and Daedric Sanctuary Amulet is a common dunmeri claw amulet so that it is not sharing a model with another artifact from the main quest. Fork of Horripilation is unique know with slightly darker handle textures, this is so mods using the fork model would not be the same as this artifact. Tamriel Rebuilt used Iron Forks quite a lot and I plan to have Iron Forks in Cutting Room Floor in the future.

Removed the second Ring of Surroundings from Dren Planation and replaced it with a l_m_rings level list in the small chest

============
Permissions
============
Need permission to modify my mod

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Installation
=============
There are two versions of the mod. And complete version (Artifacts Reinstated), and a version that only modifies the models and no stat changes (Artifacts Reinstatted - Models Only). Whichever ones you choose, install them by dragging the files to you Data Files and checking off the esp in the launcher. You are meant to use only one esp. But if you do use both nothing bad will happen except you are wasting space in your load order and Necromancer's Amulet would be devalued to 240 gold again (if for whatever reason the models only version is set at a newer date in windows).

The files included between both archives are:

icons\
a\
a_helm_bloodworm.dds
c\
tx_amulet_necromancer.dds
w\
w_katana_eltonbrand.dds
w_fork_horripilation.dds

meshes\
a\
a_art_helm_bloodworm.nif
c\
amulet_necromancer.nif
w\
w_art_katana_eltonbrand.nif
w_art_fork_horripilation.nif

textures\
tx_a_bloodworm_helm00.dds
tx_a_bloodworm_helm01.dds
tx_amulet_necromancer01.dds
tx_amulet_necromancer02.dds
tx_w_eltonbrand00.dds
tx_w_eltonbrand01.dds
tx_w_eltonbrand02.dds
tx_w_eltonbrand03.dds
tx_w_eltonbrand04.dds

The files that are different between the two archieves are:

artifacts.esp
artifacts_unique.esp

artifacts.esp is the file that gives you stat changes and the unique models
artifacts_unique.esp is the file that gives you just the model changes

========
Removal
========
To unistall, you must go to your Morrowind launcher and disable the artifact or artifact_unique esp's and then go to Data Files in your Morrowind directory and remove the following


icons\
a\
a_helm_bloodworm.dds
c\
tx_amulet_necromancer.dds
w\
w_katana_eltonbrand.dds
w_fork_horripilation.dds

meshes\
a\
a_art_helm_bloodworm.nif
c\
amulet_necromancer.nif
w\
w_art_katana_eltonbrand.nif
w_art_fork_horripilation.nif

textures\
tx_a_bloodworm_helm00.dds
tx_a_bloodworm_helm01.dds
tx_amulet_necromancer01.dds
tx_amulet_necromancer02.dds
tx_w_eltonbrand00.dds
tx_w_eltonbrand01.dds
tx_w_eltonbrand02.dds
tx_w_eltonbrand03.dds
tx_w_eltonbrand04.dds

artifacts.esp
artifacts_unique.esp

========
Credits
========

Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.