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abot

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17 comments

  1. Tezrel
    Tezrel
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    • 13 kudos
    I'm going to go out on a limb and assume that if I:

    1) Put kagouti meat on a fire with Ashfall
    2) Read a book for 60 seconds.
    3) Stop reading a book

    Then the kagouti meat will NOT be more cooked, correct?
    1. abot
      abot
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      Dunno, I'm not using Ashfall currently. This mod uses standard GameHour global variable to get/set time passed, if  Ashfall uses a different timer for cooking it could be unrelated
    2. EPIPHANESXLR
      EPIPHANESXLR
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      • 7 kudos
      huh thats so cool do tell if it works haha
  2. cmiq589346
    cmiq589346
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    Would it be possible to add in scrolls/notes etc as well as books?
    1. abot
      abot
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      Yes, I did not include them as they are usually very short readings, but not hard to add to an update.
    2. cmiq589346
      cmiq589346
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      That would be great, as some are quite lengthy and it would be good to have the same immersion factor.
    3. abot
      abot
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      Added to version 1.04
    4. cmiq589346
      cmiq589346
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      Thank you!
  3. kirgan
    kirgan
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    Hi,

    could you add an option to gain speechcraft while reading, depending on the time read?

    Saw the update, thank you.
  4. Batkan1234
    Batkan1234
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    • 6 kudos
    Dont work for me. Maybe because i have book replacer mod? Dunno what could be wrong.
    1. abot
      abot
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      try posting your Morrowind\MWSE.log
    2. Baldamundo
      Baldamundo
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      • 4 kudos
      Doesn't seem to be working for me either. And I can't see any trace of the mod in my MWSE.log. Haven't had a chance yet to test on a clean install.
    3. abot
      abot
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      try this:
      open the in game console, type
      show gamehour

      read a book (take your time, mod just takes note of real time seconds passed while reading)
      close the book, open the game console, type again
      show gamehour

      gamehour should have advanced by some decimal (a hour is 3600 seconds or 60 minutes, hour is usually displayed with 2 decimals so e.g. if you spent 50 minutes real time reading gamehour should advance by 50/60 = 0.83
      If you just spend 30 real time seconds reading while playing the game at default 30x timescale you will hardly notice any difference, playing with a timescale of 8-10 or lesser is probably needed for this mod to make sense
  5. OffworldDevil
    OffworldDevil
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    Any chance for a Lua version of Dynamic Time Speed? It's been broken for three years because of MCP's "CellChanged" fix. It really made the world feel more immersive with realistic travel times between cities, since Vvardenfell is supposed to be far more massive than depicted in-game.
    1. abot
      abot
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      Not interested at the moment, but maybe you could try suggesting it in the Morrowind Modding Discord requests? Maybe some modder is still looking for Modathon ideas...
  6. Luj1
    Luj1
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    • 5 kudos
    Great work abot! Beautiful, small and clean. Is there any way for the game to continue as normal whilst menu/dialogue is open? (like in TES3MP for example) Figured that would be the next logical step
    1. abot
      abot
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      The one tool I know allowing something like this for standard Morrowind.exe is Talky Morrowind, but that may be hard to find/setup and honestly I don't think Morrowind would feel good without easy inventory access but to each their own I suppose. If you want to give it a try probably you can find it on tesall.ru