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kindi

Uploaded by

kuyondo

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23 comments

  1. superliuk
    superliuk
    • supporter
    • 42 kudos
    What are the differences between v0.1 and v0.2?
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      Pretty much the same functionally. 0.2 has an interface which could useful to modders.
  2. CrazyValentine
    CrazyValentine
    • member
    • 0 kudos
    It's just a simple little thing, yet it's an instant grab. Reminds me of WoW vanilla where some NPCs had lanterns in ports.
  3. Sourcreamisyummy
    Sourcreamisyummy
    • member
    • 0 kudos
    How do you install this for OpenMW? I've been trying to use MO2 to no success.
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      if you use MO2 with openmw you need this .

      This mod uses omwscript (openmw lua), which MO2 doesnt support natively without manual tinkering. You need that mod to automate things for you,

      If you want to do it manually, which is easy. Just install the mod with MO2, then go to OpenMw Launcher, and activate the transporter_lights.omwscript file.
  4. ronyalan
    ronyalan
    • member
    • 14 kudos
    a must have mod

    10/10 
  5. Brujoloco
    Brujoloco
    • premium
    • 48 kudos
    Back here to say that in this new playthrough of morrowind, which I do almost religiously every few years, this mod is a must for essential play/immersion.

    Seeing the npcs react to the nighttime ... ahhh bliss! :D Thank you much again for this wonderful mod!
  6. Brujoloco
    Brujoloco
    • premium
    • 48 kudos
    Some npcs are holding a lantern called Pilgrims Lantern that has like a million points, bur sadly the candle inside in turned off, yet gives light, wonder what is wrong?

    Edit: My bad, is been a while for me, that is a very old bug, easily fixed with flame mods that restore it, leaving full comment here if anyone experiences this issue as well
  7. Dolsebela
    Dolsebela
    • member
    • 0 kudos
    is thsi compatible with abot's mods? he does a thing with gondoliers silt striders and boats
  8. BobrKulda
    BobrKulda
    • member
    • 14 kudos
    Could you do the same for open MW ?
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      Yes. Just waiting for one more function in their Lua API. specifically, add item.
    2. wcfcarolina13
      wcfcarolina13
      • member
      • 2 kudos
      Is this ready for OpenMW yet?
    3. kuyondo
      kuyondo
      • member
      • 37 kudos
      I have made one for openmw. But it will only work for openmw Ver0.49.
    4. BobrKulda
      BobrKulda
      • member
      • 14 kudos
      any chance for release ?
  9. monkeychan
    monkeychan
    • member
    • 1 kudos
    Must have mod if you like dark nights; finally i can see where the vivec gondoliers are at night. :-)
  10. korootz
    korootz
    • premium
    • 21 kudos
    Please don't use acronyms in file names :( when you download 100+ other mods it's later hard to tell what the downloaded mod is if it's named like GTLFCS or SYTN.
    1. ponyboy18
      ponyboy18
      • member
      • 3 kudos
      The .esp can be renamed harmlessly.
    2. Strix2206
      Strix2206
      • member
      • 43 kudos
      What .esp? There is no .esp file in this mod.