This mod uses omwscript (openmw lua), which MO2 doesnt support natively without manual tinkering. You need that mod to automate things for you,
If you want to do it manually, which is easy. Just install the mod with MO2, then go to OpenMw Launcher, and activate the transporter_lights.omwscript file.
Back here to say that in this new playthrough of morrowind, which I do almost religiously every few years, this mod is a must for essential play/immersion.
Seeing the npcs react to the nighttime ... ahhh bliss! :D Thank you much again for this wonderful mod!
Some npcs are holding a lantern called Pilgrims Lantern that has like a million points, bur sadly the candle inside in turned off, yet gives light, wonder what is wrong?
Edit: My bad, is been a while for me, that is a very old bug, easily fixed with flame mods that restore it, leaving full comment here if anyone experiences this issue as well
Please don't use acronyms in file names :( when you download 100+ other mods it's later hard to tell what the downloaded mod is if it's named like GTLFCS or SYTN.
23 comments
This mod uses omwscript (openmw lua), which MO2 doesnt support natively without manual tinkering. You need that mod to automate things for you,
If you want to do it manually, which is easy. Just install the mod with MO2, then go to OpenMw Launcher, and activate the transporter_lights.omwscript file.
10/10
Seeing the npcs react to the nighttime ... ahhh bliss! :D Thank you much again for this wonderful mod!
Edit: My bad, is been a while for me, that is a very old bug, easily fixed with flame mods that restore it, leaving full comment here if anyone experiences this issue as well