Morrowind

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tronvillain

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tronvillain

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About this mod

A pluginless mesh replacer for the scamp creature which attempts to fix the UV mapping (distortion, seams, symmetry, random mistakes, and—for some reason—the teeth being mapped onto the lips). Also included are vanilla-esque versions of EJ-12's scamp textures, but any other textures based on the vanilla mapping should be improved as well.

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Changelogs
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The Elder Scrolls III           
MORROWIND:          
Better Scamps
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Index:

1. Description
2. Installation
3. Version
4. Conflicts
5. Thanks
6. Copyright

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 1. DESCRIPTION

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TITLE:   Better Scamps     
VERSION: 1.0b     
MOD TYPE: Mesh/Texture Replacement           
BY: tronvillain     
CONTACT:  [email protected]      

After downloading "Wildman's Unique Creeper" and taking a look at the edited mesh in Nifscope, I noticed how bad the UV maps for the scamp were.  I attempted to modify them with Nifscope, but that is nearly impossible, but now that I have learned a little about Blender I have succeeded in "fixing" the scamp.  Included are vanilla-esque versions of EJ-12's scamp textures that I think go extremely well with the modified mesh, but pretty much any textures should work. Eventually I plan on creating unique versions for the Creeper, the summoned scamp, and the dead scamp, as well as smoothed versions of each, but that may never happen.

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2. INSTALLATION

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To install, simply copy the "Data Files" folder into the Morrowind directory.  If you don't want to use the textures, just copy the "Meshes" folder into the "Data Files" folder instead.

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3. VERSION HISTORY

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v1.0
-fixed/altered scamp UV maps.
-vanilla-esque EJ-12 textures.
-minor mesh edits.

v1.0b
-fixed texture path and bounding box.

See the "Change Log" section below for a complete list of alterations.

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4. CONFLICTS

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The pluginless portion of this mod this should not significantly conflict with anything except other replacers, or plugins that refer any of the scamps to different meshes.

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5. THANKS

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Wildman: for "Wildman's Unique Creeper", which inspired me.Muspila: for explaining how to actually get the scamp to export from Blender.
EJ-12/Hedgehog-12: for the great scamp textures.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
Bethesda: for creating a game I love and want to contibute to.
And to everyone who has worked on Nifscope, Blender, and Paint.NET for giving us such wonderful tools.

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6. COPYRIGHT

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Feel free to distribute or modify the mesh as you like in Morrowind mods, remembering it is derived from Bethesda's mesh (that said, a little credit would be appreciated).  The textures, on the other hand, are based on EJ-12's textures and you will have to ask for permission yourself.Enjoy! -tronvillain 

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7. CHANGE LOG

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UV Mapping:

-made jaw continuous with cheeks.
-redid mouth area to remove "teeth" portion of texture from lips.
-increased facial symmetry, reduced distortion, and increased texture area.
-modified eyes to match up eye portions of texture and mesh and reduce distortion.
-tweaked mouth interior and fixed incorrectly textured faces.
-fixed cut portion of ear.
-fixed top of ears, redid backs and joined them to tops, and increased overall symmetry.
-redid underside of jaw to reduce disturtion and improve alignment.
-fixed single incorrectly textured (legs instead of torso) face on back.
-tweaked thumbs to reduce distortion and increase texture area.
-tweaked upper arms, forearms, and hands to reduce distortion, align textures, and increase texture area.
-redid tail for decreased distortion and improved alignment.
-altered legs significantly to reduce distortion and improve alignment.
-fixed incorrectly textured (foot top instead of foot bottom) face on foot bottom
-tweaked foot bottom to improve texture fit, and increased overall symmetry.
-tweaked foot top and bottom to improve texture fit, and increased overall symmetry.

Mesh Edits:
-reduced bulging of upper lip.-decreased angle between lower lip and chin.