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wazabear

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wazabear

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40 comments

  1. XMadManJazzaX
    XMadManJazzaX
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    This is a really sweet mod, only thing is I couldn't get used to that new greenish colour so I edited the textures slighty since I'm just too used to the vanilla blue.

    Here it is
    1. wazabear
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      Nice, I actually prefer yours! The classic blue is way to go, I'll pin this instead until I update the mod. 
  2. rabcor
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    Allright, i have fixed all my issues with this mod, if i could have your permission wazabear, i would like to upload it as an alternate version of this mod, but if you prefer a different approach I will understand and support that. If you'll allow it, the AIO version is what I would upload.

    No Extra Night Glow Patch (Fixes this issue by disabling the extra glow at night)

    Vanilla Coloring Patch (See screenshot, I made it less blue than the version in my last comment.)

    All In One (Can be used as a standalone pluginless alternative to this mod; or as a patch for this mod; does not include sound, particle effect or esp file.)

    Mirror (Alternate pixeldrain download link, Contains all of the above files)
  3. rabcor
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    There is a new version of this post stickied, this one is outdated. There is also a dedicated mod page for htis now here.

    I created, an in my opinion even better retexture than XMadManJazzaX did. You can get it here. and it looks like this (color is very close to vanilla, and it looks really eerie while playing):
    Spoiler:  
    Show


    

    However there is an issue with the mod, no matter if you use my  retexture or not. I don't know if it only happens on OMW or if it happens on MGE Xe and Vanilla as well, however it looks like this https://imgur.com/a/HLUh9dr (screenshot from joelanggml); what is happening, is that whatever the original author did to make the fence more glowy at night creates these LOD issues (I believe it might be a particle effect, considering the distance is the same as where particles load in), this issue could be fixed if a version that looks the same at night as it does during the day were released, but that is sadly beyond my capabilities. Whatever is being done happens within the meshes.

    Instead, I have created an openmw only, texture only version,  it does not look quite as nice, but is still an improvement over vanilla (admittedly with intelligent textures though); if you compare the two, you can see just how close to vanilla my texture really is without the ghastly glowyfence meshes.

    Spoiler:  
    Show


    1. wazabear
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      Awesome! Feel free to upload if you want, I don't mind. Thanks for this.
    2. rabcor
      rabcor
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      Awesome, thanks!
    3. rabcor
      rabcor
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  4. joelanggml
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    Trying to get it to work but here's what I get. https://imgur.com/a/HLUh9dr
    1. genemppainen
      genemppainen
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      Having the same problem. The fence is uneven even when viewed close, and doesn't show up at all from long distances. Just pops up from different places.

      Weird, because I thought I had it working earlier. I'm also using the patch from BCOM, but that doesn't even overwrite anything from Ghastly Glowyfence? Tried with it and without.
    2. rabcor
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      For me it looks fine during daytime, but during nighttime it looks like ur screen, if i get closer it looks normal again tho.

      Update: I found out the culprit was the sticky post files.

      Update 2: It wasn't, this is a LOD issue of some kind, it was just more apparent on the altered textures.

      Update 3: I fixed it
  5. rabcor
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    what does the plugin (esp) actually do? it seems to work fine without it.
  6. laddr
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    I love the effect this gives the Ghostfence - I feel like it now truly looks like a magical barrier.

    It's gorgeous, especially once it pops into view from a distance. Oh, and it pairs so well with RR Ghostgate Fortress. Playing with that and this Ghostfence mod, I don't think I could go back to the vanilla look!

    Playing on OpenMW (0.47 / 0.48) with RR Ghostgate Fortress and a whole bunch of other mesh/texture mods and nothing is messed up. It fits in seamlessly without any problems!
  7. TenShadows
    TenShadows
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    I've got some texture troubles.



    Which ones are missing and where do I find them?
    1. jodzie
      jodzie
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      If you use project atlas you need to install the hotfix
  8. TheRoadie99
    TheRoadie99
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    Curious what your reason was for removing the particle effects that get emitted from the towers. I always kinda liked that effect.
  9. CoffeeBeard0
    CoffeeBeard0
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    For those using the texture edit by XMadManJazzaX

    After downloading the file, just extract first and repack, seems there is some low profile malicious file in the download.
    After repack the unnamed file is gone.
  10. Thunderdragon233
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    is it compatible with concept art ghost gate?
  11. Tkohr
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    Thank you, the effect is truly awesome, it looks so good with RR Ghostfort, and from the distance, i truly love it,  with openMW no problems of course.
  12. kingofcramers
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    Probably no good with Rebirth, right?