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Remiros

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Remiros

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12 comments

  1. pizzafor0dollars
    pizzafor0dollars
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    Man, there's just always some sort of problem with the Skeleton Key in these games, isn't there? Not unbreakable in Morrowind, caps Security at 60 in Oblivion, gets taken away in Skyrim.
  2. txtsd
    txtsd
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    Can you make a OpenMW version please?
    1. Remiros
      Remiros
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      OpenMW does not support MWSE, so that's not possible.
    2. deleted155104748
      deleted155104748
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      Already supported in version 48
    3. Remiros
      Remiros
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      That's completely false. OpenMW has lua support now, but its implementation is entirely different. MWSE mods are still not supported and it's likely that they never will be.
    4. deleted155104748
      deleted155104748
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      In OpenMW lua scripts work differently
    5. deleted155104748
      deleted155104748
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      I agree with you, this also worries me MWSE mods do not work temporarily developed someday it will be fixed
  3. ZantheVvV
    ZantheVvV
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    Would it be possible to make a version of this for the Pilgrim's Lantern? I know it lasts years or whatever but it's always bothered me that there are ACTUAL infinite light sources and then one with just 9999999 durabilty.
  4. AAAZZZzzzaaa
    AAAZZZzzzaaa
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    I think the Skeleton Key should unlock doors AND traps with infinite uses. It's a legendary artifact known for giving the user access to anywhere, why should a mere trap pose a problem? Would this be possible now with Lua?
  5. SAJNM
    SAJNM
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    A matching "skeleton probe", would be a marriage made in heaven.
  6. Reizeron
    Reizeron
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    Mr. Bones' Wild Ride never ends. Great idea!
  7. MelchiorDahrk
    MelchiorDahrk
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    This is awesome! It always bothered me seeing that count decreasing with each use.