About this mod
adds NOM/Morrowind Crafting ingredients to suitable killed creatures, drag & drop food/drinks over player paperdoll, activate and drink from most water source meshes and kegs, activate and NOM roast from most firepit/log pile/hot coals, from any not-NOMified mod, activating any anvil mesh should give you a temporary boost to armorer skill
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
Part of the May Modathon Month 2020
Version changes:
v 1.12
- couple more nil checks in case NOM is not installed
v 1.11
- added Waterpump meshes to water source list
v 1.10
- fixed adding meat to guarD creatures on death
v 1.09
- fixed wrong mwscript.scriptRunning parameter
v 1.08
- removed candles from fire sources
v 1.07
- more tweaks
v 1.06
- more tweaks, some more hurting fires, some more drag/drop water
v 1.05
- more tweaks
v 1.04
- more tweaks/fixes
v 1.03
- some code tweaks
v 1.02
- fixed a possible double message with NOM activators having Sound_Water_Spout attached
v 1.01
- fixed the 15pts/10 sec anvil armorer boost to work without the tweaked/non-standard Morrowind Crafting 2.1 I am using.
Features:
- Automatically adds NOM/Morrowind Crafting ingredients to suitable killed creatures
- you should be able to drag & drop food/drinks over player paperdoll. Many NOM/MC food should be recognized, and general
foods providing fatigue restoration too.
The nourishment given is not as fine-tuned for each different food type as in the original mods, but you will get some
from calling NOM/MC scripts
- you should be able to activate and drink from most water source meshes and kegs even from any not-NOMified mod (e.g. TR
fake water meshes around Akamora city, Helnim wells...)
- you should be able to activate and NOM roast from most firepit/log pile/hot coals mesh even from any not-NOMified mod
- activating any anvil mesh should give you a temporary boost to armorer skill
Requirements:
latest development MWSE-Lua
Not technically needed, but it will fully work only if you have a Necessities of Morrowind 3.x and/or Morrowind Crafting 2.x loaded
e.g.
if you are using TR_Data.bsa and PT_Data.bsa (from Project Tamriel/Tamriel Rebuilt) you may want to use
NOM3_PT SO.7z,
else you may want to use
NOM3_PT.7z
, or the original
NOM3.03a
and/or
Morrowind Crafting 2.1
About the NOM/SO packages:
NOM3_PT .esp are standalone replacers for NOM3.x. The package should include all needed resources (except PT_Data.bsa, PT_Data.bsa resources from Project Tamriel/TR that should be loaded as .bsa)
NOM3_PT SO.esp requires wl_SolstheimOverhaul_v1.3.esm
NOM3_PT.esp does not
So in any case you should choose and load only one of these/they are replacers:
NOM3_PT SO.esp
NOM3_PT.esp
NOM3.04.esp




