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OperatorJack

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OperatorJack

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7 comments

  1. MajorKirrahe89
    MajorKirrahe89
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    Don't know if anyone will answer me, but I'll try anyway: I'm in the middle of some heavy-modded playthrough and Divayth Fyr doesn't have any topics related to the mod/quest, I also can't get the rumors about his experiments. I've set OJ_GT_GalerionsTools to 10 with command console, got the quest and a journal entry, but still Fyr won't tell me anything related to the mod. Any help in solving this would be appreciated, 'cause this mod looks interesting and would really like to try it out.
    1. OperatorJack
      OperatorJack
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      A little late to answer, but the only thing I can think of here is that either another mod is overwriting (in terms of priority) my dialogue, so you never see it, or another mod has replaced Fyr entirely with another NPC. The latter case would mean you'd never see the dialogue I wrote for the vanilla Fyr.
    2. MajorKirrahe89
      MajorKirrahe89
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      Better late than never, as they say ;)

      I never got your mod working, though right now I have a long break from Morrowind. I thought it might be different mod replacing vanilla Fyr, so I made some small test-change to his dialogue and it showed in game, so it still was vanilla Fyr. I also tried to set different quest stages for quests from this mod via command console, but it changed nothing, no additional lines or topics for Fyr.
  2. Would you be willing to include a path for people in the Mages Guild? Edwinna could send you off to Mudan or Trebonius could send you off on a mission to recover the tools (without really expecting you to succeed). 
  3. MelchiorDahrk
    MelchiorDahrk
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    Along with being a very enjoyable quest mod with interesting views of the lore, this mod adds a really useful mechanic to the game! 10/10 highly recommend this mod!
  4. Breaker9229
    Breaker9229
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    Have you considered making an Open MW compatible version? I would love to try this mod out but I have switched to Open MW.
    1. OperatorJack
      OperatorJack
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      This mod uses MWSE which is not compatible with OpenMW and cannot be made compatible.