Visit an old but familiar face to embark on a quest to discover an ancient enchanting tool, created by Galerion the Mystic, and unlock an entirely new enchanting mechanic.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Fixed bug in journal entry where quest was not marked as completed.
Added MCM to allow management of soul extraction success chances, as some people did not like the vanilla formula's severity.
Description Visit an old but familiar face to embark on a quest to discover an ancient enchanting tool, created by Galerion the Mystic, and unlock an entirely new enchanting mechanic. The quest, Galerion's Tools, is relatively short (depending on your game knowledge) but introduces a new enchanting tool and mechanic that allows you to extract souls from enchanted items and return them to soul gems. Once you have the tool, you can simply equip it like a tong or hammer to activate the mechanic. Similarly to the Soultrap magic effect, you must have a soul gem of sufficient size to hold the soul. The mechanic uses a formula very similar to the vanilla enchanting formula and takes into consideration GMST settings, so it should be compatible with any balancing mods. When using the tool, you will see a list of enchanted objects that you can extract the soul from. While hovering over these objects, you will be able to see the success chance and enchantment size in the tooltip.
To get started, do one of the following: - Having completed the Corprus Cure quest and be in good standing with Divayth Fyr, speak with Divayth Fyr. - As an Officer or higher of the East Empire Company, speak with Canctunian Ponius at the Company Hall in Ebonheart, while having good disposition. (Initiates a secondary quest that runs in parallel to Galerion's Tools.) - As a Master or higher of House Telvanni, speak with another Master or higher about the latest rumours, while having good disposition.
This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.
Permissions - MWSE scripts and ESP can be used for anything related to Morrowind. - Journal mesh, texture, and icon may not be used without express permission from Melchior Darhk. - Soul extractor mesh may not be used without express permission from RedFurryDemon and R-Zero. Installation Copy the package contents into your Data Files folder and enable the ESP in the Morrowind launcher. Alternatively, use a mod installation tool.
Removal Delete the package contents from your Data Files folder and clean your savegame.
Credits Thanks to RedFurryDemon for his help in designing the quest, critiquing it, and testing it.
Thanks to RedFurryDemon and R-Zero for designing and creating the soul extractor model. Thanks to Melchior Darhk for creating the journal assets and help testing. Thanks to DanielCoffey and doccdr for the Book texture resource used in the journal. Thanks to The Wanderer for the Book model resource used in the journal. Thanks to R-Zero for his insight into the lore that inspired this quest mod. Thanks to Gavrilo93 for his insight into various aspects of the quest design. Thanks to all others on the MMC Discord that helped in many smaller, but equally important ways.