Morrowind
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AngryKarakuri

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AngryKarakuri

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26 comments

  1. deleted197656358
    deleted197656358
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    Hello, you can look here and maybe you can come up with something. I usually corrected this plugin up to 10 points at a time and developed it that way. For example, 10 points for a long sword and, accordingly, 10 points for an attribute and 1 for luck, and 1 somewhere else.

     Below is a translation from Russian.  Link here

    You no longer need to level up unimportant skills for the sake of a x5x5x5 bonus when you level up.The new system allows you to upgrade any skills without fear of breaking your build.This is accomplished with three simple changes:1. The maximum bonus to an attribute is now x92. The minimum bonus to an attribute is now x13. Unimportant skills are no longer taken into account when calculating attribute bonuses.This leaves us with four scenarios:1. The player leveled up using only one skill. Then he gets 11 attribute points (x9x1x1)2. The player leveled up using two skills from different categories. Also 11 attribute points (x5x5x1) (x4x6x1) (x3x7x1, etc.)3. The player leveled up using three skills from different categories. This gives 10 attribute points (x3x3x4 etc)4. The player has leveled up with four or more skills from different categories. Here, of course, fewer points will be received, but in general this situation should not be too frequent.Based on the above, the new system has the following advantages:1. The absence of the influence of unimportant skills will emphasize the character’s class, allowing you to better get used to the role2. Losing bonus skill points when leveling up will become a rarity - a stable 10-11 points without any munchkinism. You can just play without thinking about the build again.3. The original balance in terms of the number of characteristics obtained has been preserved in almost identical form. Some might say this is a negative, but I love Morra for who she is and just want to smooth out some corners.
    1. AngryKarakuri
      AngryKarakuri
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      Hello, I'd assume you made a new plugin? That's great. Thank you! You might wanna upload the thing as a mod to nexusmods though. External links are a bit frowned upon. lol
      Thanks for keeping the Morrowind mods going. man.
  2. ffann1998
    ffann1998
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    This is exactly what I needed. Thank you!
  3. SimonHeden
    SimonHeden
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    Does this mod work with OpenMW?
    1. katyakarrel
      katyakarrel
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      yes, works very well
  4. Loristril
    Loristril
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    Is it possible to make a mod that makes the attribute allocation the same as Daggerfall's which is basically just like most RPGs where you gain a random number of stats points to allocate as you please on level up.
    1. AngryKarakuri
      AngryKarakuri
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      Hah, I wish. Most of these things in here are hard-coded. You'd have to maybe make a .lua script or something that deeply hooks into it and changes the way it works. I don't know about it. I only do TESScript, Papyrus, C# and C++ in BP.
  5. Dario1980
    Dario1980
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    Hello, I have a mod that does the following: the mod changes the iLevelupMult GMSTs from their default values of 2, 3 and 4 to 5 so that the player will always recieve a +5 multiplier at level up. 

    I am wondering: is your mod different in any way?
  6. TheTylerJH
    TheTylerJH
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    This is awesome! Makes it so much simpler to level efficiently.
    1. AngryKarakuri
      AngryKarakuri
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      Especially when you don't have much time. Or you just wanna become a demigod faster.
  7. KanekiEXE
    KanekiEXE
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    Mod is working but to get the +5 points you need to level up a skill that would give you normaly a point into that atribute
  8. deleted3441513
    deleted3441513
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    I wasn't expecting this to work with Skill Speed Variety Pack 9000 but it does, for anyone curious.
  9. coryhamfist
    coryhamfist
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    Doesn't work for me :/

    Edit: For some reason Vortex wasn't actually enabling the mod despite it saying so. Had to activate it via the data menu. It works now.
  10. Voular
    Voular
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    I am using the vanilla expanded list for openMW -- and this does not seem to work. Anyone know why?