Why would that be save bloat? The NPCs are already accounted for in a save file when they're alive, so it's like saying not killing NPCs is save bloat.
This is something I SOO needed. Always such a weird thing leaving the tax collector naked or with his clothes and never giving any closure to his girlfriend, now it is much better
This is a neat idea and I like it. Still, I think for compatibility sake, it is better to use a global script to detect if a quest is completed. I'm sure the performance impact is little to none(I'm on openmw, so it may be different on the other). The script can be stopped when all quests have been completed.
7 comments