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Almost Vanilla HP & Magicka Regeneration -README
by RamblingMonk
ver. 1.0 -April 19, 2020
-First off, Thank you for trying my very first mod attempt ever created. I hope using it will be as enjoyable of an experience for you as the challenge of creating it was for me.
Mission Statement:
to create a basic mod that adds slight HP & Magicka Regen (intended to be slow, purist friendly, and to treat vampires and Atronach Birthsign characters like vanilla).
This mod is designed to allow the player character to regenerate health and magicka without having to rest/sleep.
Do this while respecting the Vanilla game's limits to natural recovery of these resources for Vampires and those born under the Atronach sign.
However, this mod was designed to add passive regeneration while not nullifying/trivializing the benefit of resting/sleeping to recover resources.
The hope is to increase immersion by allowing a player that spends 10 in game hours standing around a quiet village to regenerate some resources using the logical assumption that that type of action would be very similar to simply "resting" outside a cave for 10 hours instead.
However, the hope is that in doing so:
(a) the regeneration does not break the game experience of vanilla since too many regen mods seem to try giving such high regeneration amounts as 1/per second, etc which is completely out of the spirit of the vanilla game's formulas for health and magicka regeneration (not to mention would be a huge advantage in longer fights since one could just dodge attacks until mana/health has regenerated adequately).
(b) stays within the general spirit of the vanilla experience -which in my interpretation would mean still encouraging resting/sleeping as the best way of naturally restoring these resources, and maintaining the natural limits on magicka regeneration for those born under the Atronach Sign as well as the limit on HP regeneration placed on vampires.
What this mod does:
At its simplest, this mod adds a single global script that continously runs and calculates how much health and magicka a given character should get per second.
If all conditions are optimal (all governing stats are fully levelled to 100 and current fatigue levels are high) the most regeneration this mod should provide is approximately 60% as much (per in game hour where 1 ingame hour = 120 seconds of gameplay) as resting or sleeping already provides naturally. (meaning best case scenario, this mod should regen up to approximately 6 HP per ingame hour and 10 Magicka per in-game hour.
What this mod does cont. (more in depth) :
Unlike resting/sleeping this regen rate is influence by 2 attributes for each of the two resource pools (HP regen governed primarily by Endurance, with Strength contributing a small amount; and Magicka regen governed primarily by Intelligence with Willpower playing a small role as well).
In addition, player's current fatigue is factored into the equation meaning that if fatigue levels are low it will reduce the rate of HP and Magicka regeneration. -This felt not only consistent with Vanilla Morrowind where fatigue governs a lot of things, but also with immersion since it seemed reasonable to assume a person standing around town idly chatting would be more inclined to recouperate faster than a person running a marathon for the same amount of time.
*Please note there is a seperate .esp for a baseline mod that *only* factors in Edurance (for HP) and Intelligence (for Magicka) when calculating the regen rates with no additional modifiers (it still treats vampires and atronach birthsigns with the same limitaions as vanilla for either .esp you choose to use) if you prefer to use that. Please only use one of these .esp files to avoid conflicts.
I am in all honesty unsure if anyone other than me would find this mod interesting, but I wanted to offer it in case there are others looking for the same fine line between vanilla and very limited regen mods for slightly better immersion (for that matter, someone looking for a regen mod that also properly ignores regenerating the relevant resource to vampires and atronach birthsigns in case they also would like that distinction since some seem to make accomadations for one but rarely both.
I do hope that if you try my mod you enjoy it. Please let me know if you do since this is my very first attempt at modding and I am interested in hearing feedback.
Installation:
1) Unzip folder and install your preferred .esp file into the Morrowind > Data Files folder.
*Note there are two .esp files included in the folder -one is for the full mod as described above, the second is for the basic mod that only uses Endurance and Intelligence attributes in its calculations and ignores the strength, willpower and fatigue stats (it should be clear from the name of the .esp which one is the basic one that only uses END and INT -the basic .esp has a "b" notation after the version number to indicate it is the basic form).
-Please select only one .esp at a time as they may conflict with eachother.
2) Check the appropriately named box for this plugin in the "Data Files" menu of the Morrowind Launcher to activate the mod. Start Morrowind, play and enjoy.
Requirements:
Morrowind. No additional plugins should be required beyond the base game if you want to use this mod.
Conflicts/Issues:
-No known issues at the time of writing this. Since this mod only adds a single script to the gameplay experience, it shouldn't be much (if any) risk of conflicting with anything.
-As far as I am aware this mod should not cause issues if installed mid-playthrough (But *ALWAYS* backup your saves first. I built it and installed it mid-playthrough myself and have not seen any adverse effects. While I do not anticipate this mod causing any issues, I claim no responsibility for any broken save files this mod may cause).
-This mod was cleaned using Morrowind Enchanted Editor v0.91.
To un-install: simply uncheck the box for this plugin in the Morrowind Launcher to play without this mod enabled or, to remove the mod completely, simply remove the .esp for this mod (and only that .esp) from your morrowind -> data files folder.
Changelog:
ver 0.9 > ver 1-0: Added modifier to regen formula to factor in player fatigue levels. Created a seperate branch of the mod that only included the most basic function (utilizing only the two primary attribute stats for the calculations).
Permissions:
You are allowed to use/edit this mod for your own personal mods. You are welcome to use this mod as a basis for your own mod to be uploaded to a host site and shared so long as you credit me for my contribution with this mod.
Please DO NOT upload this mod (or a modified version of my mod) for profit unless asking for, and gaining my explicit permission first.
Thanks/credits:
-Bethesda for creating Morrowind, and the Construction set to make this possible.
-The creators of Morrowind Enchated Editor for their creation that made cleaning this mod possible.
-All those behind the MWGE EX project. MWGE EX was the very first mod I tried after originally wanting to play through all of Morrowind unmodded and opened my eyes to the added immersion a few basic changes can add to the game. Without this mod wowing me with how vastly it improved my gameplay experience I likely would have just left mods and modding alone.
-Sheogorath101's Health and Magicka Regen mod whose attempt to make a more vanilla-esque regen mod inspired me to create my own to better meet my idea of what a near-vanilla regen mod might look like. https://www.nexusmods.com/morrowind/mods/45063 (*Please be aware, that at the time of writing this in April 2020, his mod has GMSTs in it and will need to be cleaned before use if you decide to try his mod too/instead).