Morrowind

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Ian

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RacerPlume

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14 comments

  1. rfuzzo
    rfuzzo
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    Hej, I made an OpenMW (tested on 0.49) patch for this mod: https://github.com/rfuzzo/tes3-mods/raw/main/_patches/Ashlander%20Crafting.ESP

    Would you like to include it in your files?
    1. superliuk
      superliuk
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      • 28 kudos
      Thanks!! =) Now mod works!
    2. Aendruu
      Aendruu
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      • 11 kudos
      \o/ Much obliged, rfuzzo!
  2. Demongar
    Demongar
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    • 0 kudos
    Would this work with Morrowind Rebirth 
  3. JunHector
    JunHector
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    • 4 kudos
    Love the mod. I was wondering if you remembered what face and hair you're using in your screenshots.
    1. Mirmandal
      Mirmandal
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      • 2 kudos
      I know your comment is 2 months old, but if you're still wondering (or if anyone else is), I think it looks like Westly's Pluginless Head Replacer.
  4. zelurker
    zelurker
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    • 10 kudos
    Seems very good and very well thought. I can't seem to use the crafting tool though, when I put it on my character, nothing happens (openmw).
    It works with the tannin grinder and tanning rack, not with the tanner knife and the crafting tool...

    edit : yeah there are problems with openmw 0.46. When trying to activate the tanning rack with something on it I get :
    Warning: a_rack_world_full_scr line 57, column 16 (to): Unknown variable

    Execution of script a_rack_world_full_scr failed:
    class does not have creature stats

    Oh well too bad... !

    edit 2 : here is the very short fix for openmw to work, I post it here because it's insanely difficult to make them to accept a patch, I might try later, but for now I post it here :
    --- begin ---
    diff --git a/apps/openmw/mwworld/class.cpp b/apps/openmw/mwworld/class.cpp
    index 950c8a6d4..c5b85cd59 100644
    --- a/apps/openmw/mwworld/class.cpp
    +++ b/apps/openmw/mwworld/class.cpp
    @@ -21,6 +21,8 @@
    #include "../mwmechanics/creaturestats.hpp"
    #include "../mwmechanics/npcstats.hpp"

    +static MWMechanics::CreatureStats *blank;
    +
    namespace MWWorld
    {
    std::map<std::string, std::shared_ptr<Class> > Class::sClasses;
    @@ -61,7 +63,10 @@ namespace MWWorld

    MWMechanics::CreatureStats& Class::getCreatureStats (const Ptr& ptr) const
    {
    - throw std::runtime_error ("class does not have creature stats");
    + if (!blank)
    + blank = new MWMechanics::CreatureStats();
    + return *blank;
    + // throw std::runtime_error ("class does not have creature stats");
    }

    MWMechanics::NpcStats& Class::getNpcStats (const Ptr& ptr) const
    --- end ---

    By the way when feeding the scripts to enchanted editor it finds what it calls errors which are in fact warnings, makes openmw less verbose when running this. Anyway apply this patch to the current source, compile, and it will work ! (this fixes the tanning rack and the crafting tool !)
    1. Masked12
      Masked12
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      Where exactly do I need to add this?
    2. akmatov
      akmatov
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      • 3 kudos
      would be very nice if someone would post how to install the above patch.
  5. fragonard
    fragonard
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    • 4 kudos
    Just discovered this mod and what a great addition to an Ashlander RP. Definitely under appreciated.
  6. darkmerc18
    darkmerc18
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    • 1 kudos
    Real gem of a mod here man, incredibly underrated.
  7. zelurker
    zelurker
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    • 10 kudos
    On usage I'd say the biggest problem is that crafting doesn't level up the armorer skill, so you don't improve by practicing, a pity here...
    Why didn't you use a private stat for crafting so that you can do whatever you want with it (a little like what morrowind crafting did, but don't get as complicated as them thanks !).
    I'll endorse anyway, the idea is excellent, and despite this point the mod is light and very well done, too bad it didn't have more success !
  8. deleted2027229
    deleted2027229
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    • 34 kudos
    Nice, did you learn all of your scripting from BuriGhans scripting guide or did you learn from other places too?
    1. RacerPlume
      RacerPlume
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      • 36 kudos
      Mainly from that guide. But also looking at the base-game scripts and scripts from other modders that did similar things I wanted to do.