Morrowind

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Created by

Nwahs and Mushrooms Team

Uploaded by

hater8

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18 comments

  1. Baldamundo
    Baldamundo
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    Slightly odd issue: these look great, but I'm finding they generate a small purple rectangle directly below them like a floor below?? any idea what's going on? some kind of mod conflict?
    1. hater8
      hater8
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      looks like an animation start marker, but they are in the plate

      no idea yet
    2. ponyboy18
      ponyboy18
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      I installed these and only saw it happen with the frost salts if it helps narrow it down, the fire ones work fine and there is no purple rectangle visible.
  2. ThiefGod2020
    ThiefGod2020
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    На опенмв маркеры эффектов имеют коллизию в результате чего вместо самой соли ставятся при выкладывании они.
    1. hater8
      hater8
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      Ни один наш мод не поддерживает ОпенМВ и патчей не будет, пока ОпенМВ не будет выпущен в версии 1.0.
  3. Rosenrot1995
    Rosenrot1995
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    Really good, the highres glowmaps is the icing on the cake tho. Hoping you cover other alchemy ingredients in the future, keep up the great work!
  4. Ceart
    Ceart
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    Thanks! but smoke from salts is too dense - dont know why
    1. hater8
      hater8
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      MGE?
    2. Demanufacturer87
      Demanufacturer87
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      in OpenMW - later i will provide some screenshots
    3. hater8
      hater8
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      OpenMW is not currently supported.
    4. half11
      half11
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      Particles are broken in OpenMW as for now. It's a known issue.
    5. Misicks
      Misicks
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      how are they broken?
  5. Pushkatu
    Pushkatu
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    Amazing, thanks for sharing!
  6. TaiyakaJade
    TaiyakaJade
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    Are Void Salts going to get an update as well?
    1. hater8
      hater8
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      not sure
  7. greg079
    greg079
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    is it cool if i try some normalmaps for this one? or are you planning to update?
    1. hater8
      hater8
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      No updates are planned. You can change the models as you want.
    2. greg079
      greg079
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      i wasn't planning to modify the models actually, just make the normalmaps. openmw doesn't require modified models to run normalmaps. so i guess this is the "No u" can change the models as you want.

      is there any chance i could get the texture source files that you're working from?

      this mod uses the regular diffuse filepath correct? or is the new texture for both glow AND diffuse? nvm on that last one.
      normalmaps are up.