Morrowind

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Created by

Nwahs and Mushrooms Team

Uploaded by

hater8

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13 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    This is an interesting idea, but I think it would look 10x better if the rake paths actually went around the bones in the ash pit.
    1. hater8
      hater8
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      Yes, we thought about that. But in the original, only two models of ashpits are used. And the bones are placed manually.

      Thus, it would have been necessary to create about a dozen different models and textures with already fixed bones.
  2. greg079
    greg079
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    if i create normalmaps for this mod, is it alright if i host them on a separate mod page, or would you prefer them uploaded here?
    1. hater8
      hater8
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      You can do as you please. But I recommend waiting for updates, we recreate models and textures.
    2. greg079
      greg079
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      thanks for the heads up. by chance would you be willing to share the texture source files when you're finished?
    3. hater8
      hater8
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      remind me in PM after the release of the next version
    4. greg079
      greg079
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      sounds good to me. do you have any estimate as to when the update will be?
    5. hater8
      hater8
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      soon

      ¯ \ _ (?) _ / ¯
  3. Demanufacturer87
    Demanufacturer87
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    it is a good idea, wish it wasnt "so flat"
  4. SiberianCrab
    SiberianCrab
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    > Textures by RR Mod series.
    Well, meshes are also mine. And they are bit broken after interference. U should carefully check em.
    1. hater8
      hater8
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      We checked again. Can you explain?
    2. PhoenixNeko
      PhoenixNeko
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      Hey hater8.
      Care to explain who "Nwah's and Mushrooms Team" are and which part of the mod is actually their work?
    3. SiberianCrab
      SiberianCrab
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      Check collision mesh, stones are still there.