Morrowind

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Resdayn Revival Team - Zobator

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Zobator

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52 comments

  1. Marktwelve
    Marktwelve
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    Outstanding mod, local Ancestral Tombs and dungeons are really well done!
    Spoiler:-----
    If i wasn't able to remove a wall in one and a rock in another myself
    a couple other mods would have lost out that hid / blocked a switch and a path.
    I only mention because many mods edit  Samarys this one the best, and Zainsipilu
    that i did not expect they would.
  2. Tezrel
    Tezrel
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    New Tamriel Rebuilt release makes RR_Bitter Coast now spit up yellow !'s.

    Think you might update to make them play nice? Or is there something we not-so-moddy people can do?

    Thanks!
  3. Tezrel
    Tezrel
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    Man. I just came here to say that this mod is really good and the new update is appreciated. I like it. Cool. Yeah.
  4. Zobator
    Zobator
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    Version 2.0 is out, which means OAAB integration! Many resources from this mod have been included in OAAB_Data in the last year, which means RR-BC is now dependant on OAAB_Data.
    Also for the first time, modular versions of this mod have been included. Before I split up the esp even further, I think this needs some playtime.
    Additionally, there are some minor tweaks and fixes.

    Finally, by popular request:
    There's now a list of the dungeons touched by this mod in the readme!
  5. BlueFenix
    BlueFenix
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    Where exactly is the argonian camp located in the latest version? I've looked all over and can't seem to find it.
    1. Tezrel
      Tezrel
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      Below, MelchiorDahrk wrote, "The Argonian rebels camped out near Hlormaren are cool but seem kind of out of place. How could they go unnoticed? They’re right next to Balmora."

      Just in case you're still wondering nearly a year later. ;)
    2. Maarsz
      Maarsz
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      Yeah I've read it, but it was likely moved in the latest version since I still haven't managed to find it looking all over Hlormaren's area
    3. Tezrel
      Tezrel
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      Glad you found it. I just did myself, and surprised I didn't get a notification when you posted the find yourself. Hmmmm.

      Happy Modding anyway Maarsz.
    4. Zobator
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      I've hidden the post with the giant picture pointing towards the hidden camp if you don't mind. It's supposed to be "hidden".
  6. Tezrel
    Tezrel
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    Is the modular version going to come, or could we expect any more updates here? I really enjoy this for the towns and new additions, but frankly jsp25's "Mines and Caverns" does the cave dungeons better. And it's very incompatible.

    Below, years ago, a list of pre-existing tomb/cave dungeons this mod touches was requested. If you're listening, oh ye gods of Resadyn Revival (or Zobator), that'd be cool.
    1. Zobator
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      Hey there. I've just returned from a long hiatus from Morrowind. First thing on the bucketlist is updating this mod!
    2. Tezrel
      Tezrel
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      Exciting! Welcome to Morrowind's golden age. (?) And I might roll back what I said about jsp's Mines & Caverns. Both his and your cave replacers are good & original in their own respects. I guess anyone who's modding Morrowind with anything above 10 mods is basically making their own version of "Morrowind Rebirth".

      In my endless and sometimes stupid quest to do this, it would be nice to know what all caves you touch as you update this. But no one who mods owes anything to people who download other than don't upload something with 1,000 dirty edits etc. Anyway, glad to have you back!
    3. Zobator
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      Thanks! First step is to clear out and replace all the assets that where integrate in OAAB_Data. Once that's done, I'll get to modular versions.
  7. Mrovkogon
    Mrovkogon
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    Dungeons deserve release as separate modular mod(s). Same as Hlormaren. Other parts are good too, but there are more subtle and original concept more fitting mods - but maybe I just can't grasp why they have outhouses only in Bitter Coast :).
    I like the out of place Argonian camp though, can imagine it as some hidden Argonian refuge in big dungeon dome with pseudo open ceiling, of course accessible only to Argonians or members of Argonian friendly factions after some quest.
  8. slayor3000
    slayor3000
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    Excellent mod.
    Still needs a few rough edges ironing out.
    Played a bit with it before, came and started new playthrough and forgot how it makes each dungeon more unique and dangerous.
    Really enjoying it, but it would be nice to have list of all dungeons etc it changes so I can make sure not to mess or mod in that area.
    1. slayor3000
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      Just wanted to add now I have played for a few days more (veteran player of almost 20 years) how much more immersive and enjoyable this whole area is. Hla Oad, Gnar Mok, Seyda Neen so far look alive with merchants and more houses NPC's.
      Great mod, please keep adding and improving.
      Just beware of some of the Dungeons at low levels.
  9. tungstic
    tungstic
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    I'm at the start of a new game, in Seyda  Neen. I installed this mod though Vortex and enabled it. I can't see any differences.  I've tried it through both vanilla Morrowind and OpenMW. Other texture mods seem to work fine.
    1. Zobator
      Zobator
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      This isn't a texture mod. This is a mod with new content. Are you sure you've loaded the esp into your loadorder in the Morrowind launcher?
  10. joelanggml
    joelanggml
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    Is there a list of all the dungeons and tombs this edits?
    1. DonutsStrongJaw
      DonutsStrongJaw
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      Seconding an interest in this. There are some fantastic dungeon overhauls that probably conflict with this mod.