a set of normalmaps for the classic daedric armor and shield
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
credit me for any assets used, contact me if you'd like source files or masks.
File credits
credit to flash's Intelligent Textures mod for providing a high quality base to work from.
Donation Points system
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Changelogs
Version 1.0
daedric small shield update
Version 0.9
initial release
Version 0.5
beta version, this version is inferior to the public 0.9 release in every way, and should be replaced.
a set of normalmaps based on flash's intelligent textures. textures were handpainted before being used to generate normalmaps, then resized and compressed to minimize disk and VRAM usage.
this mod is compatible with vanilla textures, but the Intelligent Textures mod is recommended. this mod is technically compatible with vanilla morrowind, but doesn't include any meshes, and without them it has no effect in vanilla.
now with infinitely more shield.
make sure you have normalmaps enabled in settings.cfg [Shaders] auto use object normal maps = true auto use terrain normal maps = true