Morrowind
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Pherim

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Pherim

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11 comments

  1. Jemolk
    Jemolk
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    I hate to tell you this, but leaving the building partway through will still change their positions. If you wanted to, however, you could add a script to the exit door to prevent that. The script body (sans opening and closing lines, since at least one of those will use the script name) should look something like this:

    if (OnActivate == 1)
    ra
    activate
    endif

    This should result in running the ResetActors command immediately before leaving the building every time you do, thus setting the dancers back to their default positions and avoiding the buggy moving of them from the dance animations.
    1. Pherim
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      Oh, yes, that makes sense. Thanks for reporting it. Instead of making a new script I can just add the command to the existing script I made and let it check for CellChanged.
    2. Jemolk
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      That should also work, yeah.

      (In case anyone reading this was unaware: The "leaving cell partway through animation" issue is the source of NPC drift over time that can result in NPCs ending up drifting through walls even. This is the bug that is [mostly, with the exception of dancers] fixed by Greatness7's idle animation fix.)
    3. Leetmorry
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      @Jemolk Thank you for the pointer, I didn't know about the Greatness7's animation fix
  2. johnnovak
    johnnovak
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    Is this compatible with Atmospheric Delights?
    1. Pherim
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      Yes it is, there are no conflicts.
  3. l1lartur0
    l1lartur0
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    An ingenious solution to this quirk, sir! The dancers' lack of spatial awareness/disregard of the stage/both has always tickled the funny bone (I'm easily amused, obviously). I had tinkered around with putting a rope barrier in front of the Breton and the Redguard but of course they (particularly the Redguard) tended to dance right up to the ropes, which made it seem that they would suffer from persistent rope burns on the shins!
    1. Pherim
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      Yes, the only other "solution" to this problem I could find was putting barriers in front of them. First I wrote a script that resets them to their original position when they move away from it (= all the time), but then I realized the real reason was them greeting the player.
    2. enderandrew
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      I thought I've seen another mod years past that did put rope barriers in place for that very reason.
  4. Antiscamp
    Antiscamp
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    I've been waiting for this for seventeen years.
  5. NihilisticPoet
    NihilisticPoet
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    Bless you for making this. Is going to make repeat visits a lot more fun!
    Also endorsed, works like a charm!