Morrowind

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Articus

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ArticusArt

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83 comments

  1. Exodus2016
    Exodus2016
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    Stay away from this mod, had to uninstall it on both of my installations, instability either with MGXE or OpenMW.
    Author should consider optimizing it, too many stalls and stutters. Not gonna act like the first time hitting a spell is ok, if it has performance issues on the first few cast's then its unplayable sorry. There might be potential here though. 
    1. TheRoadie99
      TheRoadie99
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      They aren't optimized at all, never mind the fact that a simple spell FX retexture package shouldn't end up being nearly 1GB after being unpacked.
    2. massdestruct
      massdestruct
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      What are your computer specs?
    3. Troglolo
      Troglolo
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      Have not had a single issue using this mod, maybe your PC sucks?
  2. Reno77
    Reno77
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    What does the .esp file do please ? In the description we have "correct sound matching (require esp files)". What does it mean exactly ? Sound isn't correct ?

    [EDIT] Sorry, I didn't see comments below : "ESP plugin fixes some incorrect effecs and sounds for magic effects."

    Thanks a lot. Wonderful work by the way.
  3. Noobsoop
    Noobsoop
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    Hi! Is there a way to make the first person shield effect a bit less intrusive? That's my only problem with this mod, everything else works wonderfully.
    1. TaxAkla
      TaxAkla
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      One + vote here. 1st Person is a pain.
    2. Makutamaster
      Makutamaster
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      I'd like to second this comment. I love the spell effects and the way the shield effect looks, but it is a bit obtrusive in first person.
    3. Branwen
      Branwen
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      Might be late, but I'm posting this so others can see it:

      Go to "M'Aiq on the Mainland and other mods" and download the "Magic shield effect sparks are invisible in first person view" module. Put this mod after "Magic VFX Retexture by Articus" in the load order so that it can overwrite the first POV shield effects.
    4. hueten
      hueten
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      Just use No Shield Sparkle mod.
    5. Reno77
      Reno77
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      This option (No Shield Sparkle) is for Magic Diversity mod ? Not this one ?
  4. Reno77
    Reno77
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    Amazing mod, but enchanted items don't glow anymore with this mod installed.

    [EDIT] I installed "Optional Magic Glow" in "Miscellaneous files" and it solved the problem.
  5. Maxixam
    Maxixam
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    I really want to like this mod, it looks amazing but whenever me or an npc uses a spell it freezes my game for a good 1 to 2 seconds. Afterwards casting that same spell won't cause any lag at all, only the first instance of the spell. Is this a mod problem or a graphics card problem? I use a GTX 1060 6gb
    1. Batkan1234
      Batkan1234
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      had same problem, after switching to openMW no freezes, work flawlessly. I recommend openMW
    2. tethersever7
      tethersever7
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      For a real answer (albeit 2 years late); I had the same issue, so I uncompressed the textures:

      https://mega.nz/file/hL0C1YgS#ibr7ZbNseRuK7zMm1aJu0bZ9CGF9ayPXOEXIkNhB1GQ
    3. JoltingGames
      JoltingGames
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      The Mega link doesn't work :(
  6. jackmun2
    jackmun2
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    These are some of the best spell effects I've seen for morrowind.

    Do you plan on releasing these VFXs for normal attack spells like fireball? Would love to use them.
  7. Chrizzeay
    Chrizzeay
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    I have an issue in OpenMW where enchanted items are invisible on the character equip screen. It seems to obviously be caused by the new magic item textures as removing them fixes the problem but that of course brings back the vanilla textures. I have not looked deeper into the problem, but I was wondering if anyone else was experiencing the same issue and if it could be looked into and fixed by the mod author.
    1. hokan42
      hokan42
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      I'm seeing similar issues:
      * Named enchanted items Trueflame, Boots of blinding speed and Saviors hide are all invisible when in inventory mode. The glass armor I got enchanted at the mages guild does not have this issue.
      * This also seems to occur when casting invisibility in 3rd person view.
      * The yellow & blue flame effects on Hopsefire and Trueflame are missing, both in 1st and 3rd person, but enchantment spell effects (like lightning hit on strike) still show up.

      Setup:
      * The current "Main Files" 1.0 version of the mod.
      * OpenMW 0.46.0 rc1 (on macOS 10.14.6), so I'm fairly up to date.
    2. 1Mac
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      Latest nightly is more recent than the rc. Try it with that just to be sure?
    3. hokan42
      hokan42
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      Checked with the latest macOS nightly "OpenMW-11062020-e6231f6.dmg" (from https://downloads.openmw.org/osx/nightly/?C=M&O=D).
      The Hopesfire blade (https://en.uesp.net/wiki/Tribunal:Hopesfire) that I'm using is still missing it's blue glow.
      I didn't check if armor was missing when invisible in 3rd person and on the character in inventory mode (I assume that both are the same 3rd person character view).
    4. 1Mac
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      What happens if you disable the plugin? (I don’t have any special knowledge, by the way; I’m curious about any issues with this mod and OpenMW for my own sake.)
    5. hokan42
      hokan42
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      You mean disabling the "Magic VFX Retexture by Articus" mod?

      I have three different mods installed that affect magic effects.
      They are installed in different mod folders and have different "data=" entries in the openmw.cfg file, so they are easy to enable/disable by renaming the folder(s) from xxx to -xxx.
      The list below reflects the order of the "data=" entries, which in turn controls the order in which OpenMW looks for a file - it start from the bottom and goes up, this allows you to override content in earlier folders.

      * Morrowind Uncompressed Vanilla Textures
      * F.I.M.'s Better spell effects
      * Magic VFX Retexture by Articus

      Using only "Morrowind Uncompressed Vanilla Textures" works fine.
      Using "Morrowind Uncompressed Vanilla Textures" and "F.I.M.'s Better spell effects" works fine as well.
      Using "Morrowind Uncompressed Vanilla Textures" and "Magic VFX Retexture by Articus" causes the previously mentioned issues.
      Note that the first two mods are pure texture replacers, while "Magic VFX Retexture by Articus" has replacement meshes and custom textures tied to these meshes.
      I double checked and I have no other mods that use the same mesh names, so nothing should break the meshes.

      The only cause I can think of is some kind of mesh related issue, I saw something similar with https://www.nexusmods.com/morrowind/mods/48112 where the meshes caused OpenMW to crash.
      In older OpenMW versions (0.44 possibly earlier) there was also an issues with some creature replacers missing (?) collision meshes, so that the creatures would simply fall through the ground.
    6. 1Mac
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      The plugin is the esp file, which in this case is available under optional downloads. Lots of mods need plugins to put new assets into the game world, but since this mod is a replacer, I’m not actually sure what this particular plugin does.

      Meshes are models that textures are applied to. Here I believe they allow for animated textures. You could try disabling the meshes folder (just rename it to something like xmeshes). You’d miss out on the animations but would still see the new textures.
    7. ArticusArt
      ArticusArt
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      Guys, I don't know how this mod works with OpenMW, some players say it's fine. For that 1 second pause when textures are downloading for the 1st cast, for example.
      It seems everything is working fine.
      If you are having some troubles, use only textures from archive, that's all.

      ESP plugin fixes some incorrect effecs and sounds for magic effects. Not necessary to use, all effects can be replaced with a pluginless way.

      I hope you will find out what causes troubles and report me, I will try to fix. Thank you!
    8. hokan42
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      I'm still puzzled:

      * I tried with meshes, textures and esp (forgot to download it)
      * I tried with texture and esp
      * I tried with texture

      All of these combinations still exhibit the issue.

      My "saviors hide" and "boots of the apostle" (both invisible on character in inventory and in 3rd person when being invisible) seem to be modded nifs, so these could be broken somehow.

      "Trueflame" and "Hopesfire" (w_nerevarblade_flame.nif and w_almalexia_scimitar.nif) don't appear to come from any mods (the nifs are in my original non-modded OpenMW data folder) but the fire effects are still missing for some reason.

      I also tried changing the vfx_liteglow.dds file, that seems to be used by w_almalexia_scimitar.nif according to NifSkope:

      * Change size to 256 x 256 as used by "F.I.M.'s Better spell effects" (which is working)
      * I also tried replacing the file with the one in "F.I.M.'s Better spell effects"

      Neither of the attempts worked, the flame was still missing.
    9. 1Mac
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      It might be an OpenMW issue, in which case you could report it to the devs.
    10. ArticusArt
      ArticusArt
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      This is really strange issue, I think it may be caused with alpha properties of textures.
      I bet it's about OpenMW, you should ask them, I guess.
      There's nothing I can do on my side, because I don't use OpenMW and don't know the conflics.

      Other users say mod works fine with OpenMW.
    11. ArticusArt
      ArticusArt
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      Kevin says: "I notice people talking about invisible textures in openmw on your mod. Can you suggest them to turn on indoor shadows? That, for some inexplicable reason, solved my issues with invisible effects (though another person couldn’t replicate it, strangely)
      I had shrines go invisible when I got a blessing, doors go invisible when I magicked them open, and I recall clannfear with normal maps went invisible. Vampire heads too
      I don’t know if I ever reported this issue, I think I posted it on the discord once but it wasn’t widespread"
    12. hokan42
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      I finally figured it out:
      * I have PluginlessNoGlow installed (https://www.nexusmods.com/morrowind/mods/20872).
      * "Magic VFX Retexture" has a similar set of textures in Textures/magicitem.
      * Removing the ones in "Magic VFX Retexture" solved the issue.
      * It's worth noting that the size, color and specific dds format of the caust00.dds to caust31.dds files differs.
      * I've used PluginlessNoGlow on both original Windows Morrowind and on a mac with OpenMW, so I know that it works on both game engines.
      * With my mod setup the ones from "Magic VFX Retexture" will be used if "Magic VFX Retexture" is being used.
      * I would therefore assume that, at least the official OpenMW 0.46.0 release doesn't handle the "Magic VFX Retexture" files as intended. Perhaps the nightly builds (OpenMW ~0.47) do.

      -----
      Edit:

      Did a bit of double checking.
      I only have two sets of caust00.dds … caust31.dds files, one for each of PluginlessNoGlow and "Magic VFX Retexture".
      I tested only using one at a time:
      * PluginlessNoGlow - this one works as expected.
      * Magic VFX Retexture - this one gives the previously mentioned issues.
      * Using neither - the vanilla enchanted glow/wrapper effect is shown.
    13. ArticusArt
      ArticusArt
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      OK thank you! I think I should check glowing item textures from my mod.
      Also I should check more conflicts with OpenMW.
    14. HelloKUPOkinz
      HelloKUPOkinz
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      To report, this works great with openMW. I have this loaded last, on top of about 300 other mods and it works great. I do not use the ENG or RUS plugin, I didn't even download it. Been playing with this mod for over 10 hours now, this past week.
  8. Jasagna
    Jasagna
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    Seems to be mislisted in the Animation category rather Magic.
  9. chaosfordinner
    chaosfordinner
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    Sadly, this removed all spell textures all together.  I wasn't using the .esp.
    1. ArticusArt
      ArticusArt
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      OpenMW?
  10. TheDuck665
    TheDuck665
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    It causes a "load glitch" when I fire a spell for the first time after readying it.
    Not too serious, but enough of a distraction that I uninstalled the mod.